reporust_rebootcancel

123,361 Commits over 4,171 Days - 1.23cph!

4 Months Ago
Add support for Pack=True/False. Unpacked SyncVars are sent immediately when changed.
4 Months Ago
More code cleanup
4 Months Ago
Removed old SyncVar implementation
4 Months Ago
Successful queue, sending and receiving on new code generator implementation. Stripped out another overhead byte not needed with our new solution. Generate byte table inside code generator. Developer > 2 logging support. Safety with property setter on the client (throw an exception). Few more Diagnostics error throws (class > 256 syncvars, Base Class == BaseEntity). Try & Catch on Syncvar replicate. Time to fully rip out the old solution.
4 Months Ago
- Add description - Make sure stability convar is definitely always restored - Some cleanup
4 Months Ago
suffix all store building skins with "Building Skin" to ensure it's clear, they're building skins
4 Months Ago
fixed missed doprepare on jungle berries
4 Months Ago
merge from tea_time
4 Months Ago
manifest
4 Months Ago
merge from main
4 Months Ago
Updated crafting tea shortname
4 Months Ago
Advanced and pure warming teas
4 Months Ago
Advanced and pure versions of cooling teas
4 Months Ago
merge from Jungle_equal_spawns
4 Months Ago
Missed Files - Code Analysis Dependencies
4 Months Ago
Roslyn Compiler setup for SyncVars working (auto property generation) Not adding to queue etc yet. Seperated .csproj to seperate directory since Unity keeps forcing .NET Framework
4 Months Ago
Added Advanced and pure crafting teas Updated mixing table recipe list
4 Months Ago
Added advanced and pure harvesting teas - in line with older teas Updated recipe list manifest
4 Months Ago
Tweaked jungle ore node spawn rules Added dedicated berry and hemp populations for the jungle
4 Months Ago
merge from feedback_server_version
4 Months Ago
merge from workshopsource_lwbtransparency
4 Months Ago
Boleadoras - Updated models textures and icon, looks cool now :)
4 Months Ago
merge from inputfield_rtl_fix
4 Months Ago
Bag rename UI RTL support
4 Months Ago
Changed the RustInput base prefab input field for a RTLTMP_InputField
4 Months Ago
Changed crafting menu input field to use RTLTMP_InputField
4 Months Ago
Added RTLTMP_InputField, inherited by TmProEmojiInputField and can be used by RustInput
4 Months Ago
Sea mines...
4 Months Ago
Fixed chat input field and chat entries not supporting RTL languages (Arabic, Hebrew)
4 Months Ago
Setup syntax receiver
4 Months Ago
Implemented Microsoft.CodeAnalysis via plugins instead (fetched nuget dlls from external project)
4 Months Ago
projection madness
4 Months Ago
Fixes
4 Months Ago
Added more test floor wallpapers
4 Months Ago
Added TOD based density attenuation
4 Months Ago
FX
4 Months Ago
Optimisation on jungle concrete walkways (LOD3 bake pending)
4 Months Ago
merge from phraseupdate_improvements
4 Months Ago
Safe deployable
4 Months Ago
Spikes!
4 Months Ago
Include Microsoft.CodeAnalysis Initial Source Generator setup
4 Months Ago
Optim: PrefabPreProcess.FindComponents is now using GetComponentsInChildren With profiler, this ended up 2x faster than old way (lighthouse monument goes from 96ms to 46ms) Tests: used old code inline to validate outputs of new code
4 Months Ago
Can now cancel the phrase update process Improved the loading bar info, giving more context Cleanup
4 Months Ago
Server browser, sidebar and start of table
4 Months Ago
merge from selectionhistory_improvements
4 Months Ago
Can drag and drop entries
4 Months Ago
fix reversed noise channel order
4 Months Ago
Right clicking an entry only pings it and doesn’t select it
4 Months Ago
Give queue back to the pool if its empty (after sending)
4 Months Ago
Selection history window: - Added a setting to the to enable/disable duplicate entries - Added a search bar - Some optims