147,406 Commits over 4,444 Days - 1.38cph!

2 Years Ago
Replaced all the assets in the inaccessible bathroom in NMS with prefab versions with colliders stripped Converted the props in the Assets/Prefabs/Misc/Junkpile/New folder to MeshLOD S2P supermarket, NMS, bandit town, water treatment
2 Years Ago
Merge from main
2 Years Ago
Rerun fishing village A and C S2P
2 Years Ago
2 Years Ago
Merge from techtree_panel_improvements
2 Years Ago
merge from pipette_skin
2 Years Ago
Updated the tech tree dialog to use pooling instead of instantiating and destroying it's contents when switching tabs Halves the opening time (155ms->77ms) and GC (6.4mb->3.6mb)
2 Years Ago
'selectitem' command fixes/improvements: - wait for the MoveItem RPC to be completed before selecting the belt solt - if the item is present in the belt, just select it instead of moving it to the belt slot 0 - when moving the item from the inventory, take an entire stack instead of a single item
2 Years Ago
- Can now drag a stack of items onto another item in a container with a lower stack limit to swap them over. The item with too many will split itself and only carry over the amount that fits. The move will only fail now if there's no inventory space for the extra item. - Similarly, can now drag-swap admin-created items with more than the usual item's stack limit. The item will be split, but the swap move will now work successfully.
2 Years Ago
merge from io_seismic_sensor
2 Years Ago
merge from electricity_sideinputs_drain_fix
2 Years Ago
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2 Years Ago
Call OnEntityLeave when force removing an entity from a trigger, fixes destroyed entities not cleaned up from the triggers' entityContents list
2 Years Ago
merge from analytics_dump_hierachy_formatting -> main
2 Years Ago
Added rigged model (separate model for now)
2 Years Ago
Alternate setup test
2 Years Ago
Compile fixes
2 Years Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
2 Years Ago
Fix components incorrectly marked as "unsupported" for enabling/disabling - renderers - particle systems - LODGroup
2 Years Ago
scaled turret to 0.9
2 Years Ago
merge from analytics_dump_hierarchy_formatting -> main
2 Years Ago
merge from analytics_asset_warmup -> main
2 Years Ago
Add ability to see what is enabled vs disabled for `GameObject.Hierarchy.Components.txt` from `dump` command - Components show a checkmark if enabled vs disabled, they show a `~` if the component doesn't support enabling - GameObjects show a `+` if active & `-` if disabled
2 Years Ago
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2 Years Ago
Add asset warmup & world spawn timings to `dump` command - output to csv so it can be opened in excel - don't output if there are zero data points - reset the world spawn timing every time a new map is loaded - Asset.Warmup.csv - World.Spawn.csv
2 Years Ago
Misc small changes
2 Years Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
2 Years Ago
Merge from fix_unity_hook -> main
2 Years Ago
Remove some unnecessary updates
2 Years Ago
Move LagSpikeProfiler.enabled into the record method
2 Years Ago
Show editor's email instead of the server name when in the editor (so it's easier to select a server in grafana)
2 Years Ago
wip textures
2 Years Ago
Move uploader creation into it's own method EnssureUploadersCreated() Ensure invokes are reset when we start recording so we don't get the cumulative stats since startup Move Reset() methods outside of serialize methods
2 Years Ago
Improve readability of code - move try catch & "enabled" check into each Serialize() method - move some Serialize() methods into their profiler classes - set default enabled state in each profiler so the convars reflect what is turned on
2 Years Ago
merge from pipette_skin
2 Years Ago
Messed up my last commit, re-applying 98711: 'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
2 Years Ago
Retouch material/model uncaching Making sure it doesn't happen when mcore is turnedon/allowed Resolved case sensitivity issues with lua_refresh_file Change up GetPhysicsObjectNum warnings with more info
2 Years Ago
'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
2 Years Ago
Added client flags for braking, pulling over and lights
2 Years Ago
Expose overall stock Swap vendor check to a distance check Expose refill time Set vendor up to just have 1 of each item
2 Years Ago
Revert method change
2 Years Ago
Expose refill time Increase brake power Reduced check radius
2 Years Ago
player update. 3p updated chainsaw anims exported
2 Years Ago
merge from main
2 Years Ago
- correct WaterFactor handling with eye height - corrected deployable spawn orientation - driving animation with throttle input
2 Years Ago
Formatting fix
2 Years Ago
Switched method of equipping
2 Years Ago
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2 Years Ago
Fixed incorrect patron wait condition
2 Years Ago
Fixed a potential OOB error when clearing wires