147,406 Commits over 4,444 Days - 1.38cph!

2 Years Ago
storage building large progress
2 Years Ago
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2 Years Ago
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2 Years Ago
Prevented vendor from tipping over in some scenarios
2 Years Ago
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2 Years Ago
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2 Years Ago
corrected some texture settings for roof asphalt
2 Years Ago
corrected some small rotation errors in storage warehouse prefab
2 Years Ago
Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
2 Years Ago
Restraint check
2 Years Ago
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
2 Years Ago
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2 Years Ago
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
2 Years Ago
merge from searchlight_fixes
2 Years Ago
merge from relax_bounds
2 Years Ago
merge from invisibleplayers_fix
2 Years Ago
merge from bradleyvisual_merge
2 Years Ago
Burst upgrade 1.8.13 -> 1.8.15
2 Years Ago
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2 Years Ago
merge from electricalheater_fix
2 Years Ago
merge from wire_slacking
2 Years Ago
backup storage building large
2 Years Ago
Fixed electrical heater not deployable on armored wall hard side
2 Years Ago
player update. shovel entity updated so the shovel is held correctly on 3p animations
2 Years Ago
fix client defines
2 Years Ago
vm handcuffs - added hit anim - udpated animator - added anim events to attacks - organised folder - added effects folder & effects for events
2 Years Ago
Switch to BaseMelee
2 Years Ago
reworked shed support beam UVs for new texture
2 Years Ago
disabled animation on dpv
2 Years Ago
Added attack_hit_kidnapper (temp duplicate) and assigned in controller.
2 Years Ago
Trigger attack VM
2 Years Ago
fixed small gc alloc
2 Years Ago
updated vm handuffs animator to work with baseMelee setup
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Server compile fix
2 Years Ago
merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Global S2P with HLOD
2 Years Ago
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2 Years Ago
Created a tool to print out any RendererLODs in the loaded scene that can be converted to MeshLods (Tools/Optimize/Find convertable RendererLODs in scene) Went through each monument looking for stragglers, some notable finds: -the xmas set dressing prefabs for compound and bandit town were largely still using LODGroup, almost all of these are now MeshLOD -converted several rooms in a few monuments that were completely disconencted from their root assets (mil tunnels most notably)
2 Years Ago
Fixed sidecar bike pulling to the right
2 Years Ago
Improved sprint meter behaviour
2 Years Ago
Make bike sprinting actually go faster, increasing engine power and top speed
2 Years Ago
Update wooden_crate_e (and it's camo version) to MeshLOD
2 Years Ago
Fix the bike sidecar not sleeping and therefore keeping the whole bike awake
2 Years Ago
Merge from cine_entities
2 Years Ago
Changed material for cinelight_point_blue - now uses version which can be rendered on cyc walls and backdrops
2 Years Ago
Merge main -> Bikes
2 Years Ago
Fixed 'cinecyc_black' not being hidden with hideobjects command