239,357 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Fixed items sometimes getting dropped in the world when caught in a fish trap intead of inserted into the inventory
4 Months Ago
Add connect operation to vertex selection https://files.facepunch.com/layla/1b0711b1/sbox-dev_k94KMmxHkm.mp4
4 Months Ago
minimap contrast adjustment
4 Months Ago
Merge from main
4 Months Ago
Drop shadow filter on the minimap image, add padding
4 Months Ago
another minimap update https://files.facepunch.com/jason/1b0711b1/Photoshop_wMghYEDlGT.png
4 Months Ago
fixed player balance being small, updated map callouts ui style
4 Months Ago
Fixed map callouts panel clipping when scoreboard is open
4 Months Ago
Restyle minimap volumes with line mask https://files.facepunch.com/tony/1b0711b1/sbox-dev_LdCdwRhjHK.png
4 Months Ago
clean minimap more
4 Months Ago
Updated minimap visuals wip
4 Months Ago
Get rid of this testing code
4 Months Ago
Added visible equipment to the player (https://files.facepunch.com/tony/1b0611b1/MBm0xOuFko.jpg) Reload works in third person
4 Months Ago
merge from main
4 Months Ago
merge from CustomSkinFix
4 Months Ago
Fixed repair bench NRE when using custom skins
4 Months Ago
MORE CALLOUTS
4 Months Ago
unsaved alleyslope
4 Months Ago
alleyslope map progress, scaffold tower, more scaffold prefabs, fixing some issues with existing prefabs
4 Months Ago
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4 Months Ago
merge from wire_slacking
4 Months Ago
More callouts
4 Months Ago
added more callout zones
4 Months Ago
set plank wall prefabs static, updates to alleyslope map
4 Months Ago
Fixed vendors not working on fishing village a and c Thank you Alistair!
4 Months Ago
Changed vendor flags on fishing village a and c
4 Months Ago
Update unicycle on item change
4 Months Ago
Minor changes
4 Months Ago
updated impact_blood_mist fx
4 Months Ago
updated post pro
4 Months Ago
Add sbox-libevents library Replace IKillListener with PlayerKilledEventArgs event
4 Months Ago
Fixed RegisterMetaTable still creating a new table Try to encourage models to be unloaded on disconnect Minor cleanups Block path concommand Fixed unmounting GMAs leaving behind empty folders internally Fixed whereis sometimes not finding the culprit workshop addon
4 Months Ago
work on radtown storage building, reworked mats, added extra trims, rebuilt original prefab, created packed mask.
4 Months Ago
Distance check on vendor
4 Months Ago
Create LICENSE
4 Months Ago
Create README.md
4 Months Ago
Fixed whereis sometimes not finding the culprit workshop addon Fixed unmounting GMAs leaving behind empty folders internally Block path concommand Minor cleanups Try to encourage models to be unloaded on disconnect Fixed RegisterMetaTable still creating a new table
4 Months Ago
Initial commit Basic event dispatching / handler ordering
4 Months Ago
Swap character controller scene to mesh edit
4 Months Ago
Don't uncrouch if we can't
4 Months Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
4 Months Ago
Vendor now destroys barricades that it runs into
4 Months Ago
Don't need to clear interpolation when cloning these prefabs in fixed update now
4 Months Ago
Don't interpolate when setting local transform within fixed update if the GameObject isn't enabled. Fixes trying to interpolate to initial position when cloning GameObjects in fixed update, but really we need a way to say "was the game object created this frame" and if it was then don't interpolate.
4 Months Ago
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4 Months Ago
Commit marking more components as [MapGeneration]
4 Months Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
4 Months Ago
Base
4 Months Ago
Clean up character controller scene
4 Months Ago
fix map references for tutorial