122,632 Commits over 4,048 Days - 1.26cph!
Removed the the map snowmobile
Merge Main -> MagnetCraneUpdates
Move custom demo systems to a new partial script to reduce conflicts when merging from main
Removed orphan DebugEx timer
Enabled saving on y temp train and carriage entities
Make sure the wheels start at zero rotation
Update changed wheel bogie positions when received even if the train is off
Fix rear bogie jitter from using world instead of local rotation
Added missing time parameter info
Smoothed out train bogie rotation using the new generic interpolator
Merge Main -> Rail Network
Try reducing magnet crane interp snapshot count from 32 to 8
Merge Main -> rail_network
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Reverted decal materials to use transparency instead of cutout
Color corrected some materials
Lighthouse interior lighting and environment volumes
Material tweaks
Added some additional dressing
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mo splats & related sculpts
Add analytics for vehicle purchases, vending machine purchases (static and player placed), fishing catches, horse purchases
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Merge MagnetCraneUpdates -> Main
Added debug method for magnet crane interpolation
Don't report camera frame times (only an issue in listen servers)
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Added demo.showLocalPlayerNameTag convar (defaults to off, saved)
Remove debug texture
Fix incorrect alpha cutoff on default spray can decal
Merge from spraycan_restore
Cherry pick
69424 ignoring tracking (let's try this again)
Merge from spraycan_restore
Cherry pick
69431 ignoring tracking
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Move platforms to bundled assets for proc gen placement
Shift probability of standard pylons down (8 -> 2)
Hook up platform B and C variants
Fixed mesh decal ambient lighting issues