141,046 Commits over 4,352 Days - 1.35cph!

2 Years Ago
Improving some skin viewer item layout
2 Years Ago
Materials
2 Years Ago
Better up-axis rotation for skin viewer. Looks especially good on furnaces
2 Years Ago
Flamethrow WIP
2 Years Ago
Add support for connecting to servers using SRV DNS records
2 Years Ago
Merge from main (will fix tutorial not loading if instanced_rendering is on)
2 Years Ago
More merge fixes
2 Years Ago
Merge from main -> full_server_demos
2 Years Ago
Disable global networked bases until we get a fully custom rendering pipeline
2 Years Ago
Add `benchmark_demo_upload` to ensure we don't overload the game server when uploading blobs
2 Years Ago
Compile fixes, manifest, codegen
2 Years Ago
Merge from main
2 Years Ago
Remove Lights from tutorial island, TOD doesn't change so they're not necessary Change terrain mesh setup process to make sure it gets generated in case anything happens to the mesh renderer
2 Years Ago
Remove unintended change to ClientsideModel
2 Years Ago
Ran "Prepare all prefabs"
2 Years Ago
Full manifest rebuild, lots of stuff needs rebuilding
2 Years Ago
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2 Years Ago
Converted textures and material from deprecated core shader setup, to rust standard
2 Years Ago
Merge optimize_build_prefab_process -> Main
2 Years Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
2 Years Ago
compile fix
2 Years Ago
nightlight convars
2 Years Ago
Allow creating RTs if the texture with the same name is an error texture Clean up Lua created render targets on level shutdown Cleanup Lua created bound textures (surface.SetMaterial) on map shutdown Remove "TODO: Refusing to discard X bytes" message Would appear with developer 1 referencing map entity lump, the memory is properly purged on map load Fix HL1 sentry leaving solid barrier on death with keep ragdolls
2 Years Ago
Prevent assets from reimporting (by calling AssetDatabase.StartAssetEditing) when calling `PreparePrefabs` during build Cut down time from 1000s -> 30s: will it work in practice?
2 Years Ago
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2 Years Ago
player update. exported/set up mobile phone anim set and populated its override controller with the new anims
2 Years Ago
Item Store Headers category rough styling
2 Years Ago
Redo header
2 Years Ago
Subtract 93194
2 Years Ago
Merge from main
2 Years Ago
ItemList Headers
2 Years Ago
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2 Years Ago
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2 Years Ago
player update. Edited spraycan handhold position and updated spraycan override controller to use the update unarmed idle pose
2 Years Ago
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2 Years Ago
Undo changes to Player:SetActiveWeapon Apply a physgun hack to it similar to gravgun Use blocking load for ClientsideModel/Ragdoll models Prevents regressions with addons not expecting async loads
2 Years Ago
Fixed firefly artifacts blowing up bloom on glass modding cubes
2 Years Ago
player update. exported/setup rf transmitter anim set, created new overholdtype for it and edited detonator entity
2 Years Ago
Merge from /main/shader-memory-review3 => ~30% shader memory reduction
2 Years Ago
merge from fix_convar_property_nre
2 Years Ago
merge from static_elevator_door_fix
2 Years Ago
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2 Years Ago
Fix NRE when trying to access null string ConVars (changed codegen) Run codegen
2 Years Ago
merge from red_overlay_swap
2 Years Ago
2 Years Ago
Set clipping checks to true by default when creating a new BaseVehicle
2 Years Ago
Initial scientist AI design file
2 Years Ago
Merge from main
2 Years Ago
Merge from main