147,618 Commits over 4,444 Days - 1.38cph!

12 Days Ago
Text expands if the icon link is disabled Clearing anim polish
12 Days Ago
Modify EntityItem_RotateWhenOn to also support moving position
12 Days Ago
Swap one of the prop mailboxes for a entity mailbox in apartment_complex_core.prefab
12 Days Ago
12 Days Ago
Make entity version of apartment mailbox + relevant code
12 Days Ago
Rotated dart animations to be facing the correct direction
12 Days Ago
compiler fixes
12 Days Ago
Disable mipmaps on the LR300 display numbers texture, fixes the ammo readout not rendering Disable biome layer on the number materials, did not appear to be doing anything
12 Days Ago
Midlength test setup
12 Days Ago
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12 Days Ago
Notifications can hold more text, they auto scale to fit
12 Days Ago
Fixed light collider oddities.
12 Days Ago
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Rebuild manifest Remove duplicate part visibility rule on m16a2 entity
12 Days Ago
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12 Days Ago
Make the RRP toggle a saved ConVar
12 Days Ago
Merge from main
12 Days Ago
Notifications: - Fixed scroll not working - Fixed clear all button text wrapping issue Prefabed everything, cleanup
12 Days Ago
Fixes
12 Days Ago
Configured custom tone mapping setting for all main camera post process volumes
12 Days Ago
Updated FBX with new poncho fur fix. updated prefab with new fbx.
12 Days Ago
Added new Custom mode for tone mapping in RRP
12 Days Ago
replaced huge NativeList triangle alloc for a NativeStream on TempJob, 10x less memory usage with no performance loss
12 Days Ago
fixes and improved QoL - starting and ending game happens in interact menu of the board, not the mountable mat - updating score timer happens when you step on and off mat, so stepping off pauses the timer and doesnt ruin leaderboard run - fixed scoring issue on winning turn - added game over panel to score panel, otherwise there was no indication a game was done - fixed UI to show loaderboard time instead of scoring (as scoring is now in world) - mounting/dimounting sends network update to board, so it can display changes on clients - added player name to score cards - fix playerdata states not being set properly
12 Days Ago
Additional logging
12 Days Ago
monument blocker - collapse: combined and cleaned up assets
12 Days Ago
let generators resize internal native alloc back to 0 after 10s of not being used + codegen
12 Days Ago
merge from main
12 Days Ago
Tweaks to LOD textures for crew cut, ponytail and bun
12 Days Ago
Merge from render_pipeline_testing
12 Days Ago
Merge from parent
12 Days Ago
Merge from main
12 Days Ago
Pre-thruster testing... test
12 Days Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
12 Days Ago
handling max-triangles length properly
12 Days Ago
Add blue noise dithering (but don't use it yet)
12 Days Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
12 Days Ago
temp fix
12 Days Ago
Fixed strobe light medium speed flag clashing with the IO short circuit flag
12 Days Ago
merge from main
12 Days Ago
Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld
12 Days Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
12 Days Ago
Fixed GetButtonsWithBind not finding binds when giving it the full command with args Fixes NeedsKeyboard not letting AllowedBinds go through (fixes binds not working in painting UI)
12 Days Ago
Communal space dressing progress Dark debris kit prefabs Separate planter prefabs Mesh fixes
12 Days Ago
combined lower and upper part of the monument blocker collapsed. Separated gibs into wood, metal & concrete
12 Days Ago
fix missing resource reset
12 Days Ago
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12 Days Ago
Adeed sound to helmet and vest bdu set