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157,406 Commits over 4,566 Days - 1.44cph!

6 Months Ago
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
6 Months Ago
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
6 Months Ago
Delete unused Combine() overload from MeshRendererData
6 Months Ago
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods
6 Months Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
6 Months Ago
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
6 Months Ago
network++
6 Months Ago
Setup engineering bench filler/item visuals
6 Months Ago
Crypt building skin store page baseline
6 Months Ago
Add sell order skin support to the marketplace terminals in outpost
6 Months Ago
charm position tweaks
6 Months Ago
Fix all the compile errors
6 Months Ago
main -> vendingmachine_ui_refresh
6 Months Ago
TMP compile fix
6 Months Ago
merge from unity_6.3.11/new_inputsystem
6 Months Ago
Compile fix
6 Months Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
6 Months Ago
More menu items stuff
6 Months Ago
Menu items cleanup
6 Months Ago
update textures for prototype upgrade
6 Months Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
6 Months Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
6 Months Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
6 Months Ago
Stripped out TMP sprites
6 Months Ago
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6 Months Ago
Stripped out TMP style sheet
6 Months Ago
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6 Months Ago
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6 Months Ago
Industrial Storage - WIP textures
6 Months Ago
merge from unity_6.3.11/new_inputsystem
6 Months Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
6 Months Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
6 Months Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
6 Months Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
6 Months Ago
exported edited 3p crouch movement anims
6 Months Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
6 Months Ago
wb3 setup
6 Months Ago
restore wb2 placement mesh ref
6 Months Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
6 Months Ago
Potential fix for "can't call stop on disabled agent" log spam
6 Months Ago
BDU texture updates
6 Months Ago
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6 Months Ago
Hook up t2 filler/upgrade item links
6 Months Ago
Patched TMP shaders to work with soft mask
6 Months Ago
forgot to commit empty filler prefabs
6 Months Ago
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6 Months Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
6 Months Ago
Restored scroll speeds
6 Months Ago
Use absolute path when downloading world
6 Months Ago
added empty states for tier 3 like tier 1 & 2