156,514 Commits over 4,536 Days - 1.44cph!

50 Days Ago
Merge from main
50 Days Ago
Add dev only terrain depth prepass convar for testing
50 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
50 Days Ago
Fixes after converting ItemManager.Items static -> instance
50 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
50 Days Ago
Make the balls drop into the pockets rather than instantly teleporting
50 Days Ago
Fixed laggy left/right movement in the pool mountable
50 Days Ago
Fix having to re-rack a pool table to make the balls reappear
50 Days Ago
merge from main -> masterkey
51 Days Ago
Fixed loot satellite clan event
51 Days Ago
Setup pool components on modular vehicles too
51 Days Ago
master key sounds
51 Days Ago
Setup pooling on all seats
51 Days Ago
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51 Days Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
51 Days Ago
merge from water_treatment_plant_maintainables
51 Days Ago
Pool smaller vehicles
51 Days Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
51 Days Ago
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51 Days Ago
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51 Days Ago
Poolable: siege weapons
51 Days Ago
Merge from PlayerMaintainedMonuments
51 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
51 Days Ago
Add poolable component to kayak/bike/rowboat/horse
51 Days Ago
Merge from main
51 Days Ago
Merge from PlayerMaintainedMonuments
51 Days Ago
Merge from powergrid_demo_fix
51 Days Ago
Codegen, compile fix
51 Days Ago
Code audio changes for fuse audio state
51 Days Ago
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component
51 Days Ago
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51 Days Ago
merge from main
51 Days Ago
Merge from PlayerMaintainedMonuments/water_tank_spinner_audio
51 Days Ago
Finalized WTP conditional lighting & fx.
51 Days Ago
Fixed water tank sounds playing multiple times
51 Days Ago
merge from sculptures
51 Days Ago
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
51 Days Ago
juggled new tool icons a bit
51 Days Ago
merge from clipcurve
51 Days Ago
cleanup, also added a sculpture-up aligned placement for carving/additive modes when duck is held the shapes align with the pedestal
51 Days Ago
reset siege vehicles, train car, sub
51 Days Ago
Added new sounds to the fuse boxes :electric_plug:
51 Days Ago
WTP Conditional lighting WIP.
51 Days Ago
Reset snowmobile, tugboat, horse, rowboat, bike
51 Days Ago
Reset modular vehicles too
51 Days Ago
Reset state on vehicles
51 Days Ago