250,306 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Parent merge
2 Months Ago
Code gen
2 Months Ago
Auth tests
2 Months Ago
Fixed being able to equip weapons on non valid weapons by changing item in the currently equipped slot via the inventory screen
2 Months Ago
Merge from main
2 Months Ago
CreateSceneGroup script
2 Months Ago
Fixed being able equip a shield by itself by scrolling through the belt bar
2 Months Ago
Merge from cine_anims
2 Months Ago
Name and icon assigned to cinematic gestures (better display if used on gesture wheel)
2 Months Ago
merge from main -> qol_io_arrows
2 Months Ago
Merge from fix_community_ui_nre -> main
2 Months Ago
Fix NRE from CommunityEntity if disconnecting from server with inventory open
2 Months Ago
Dedicated server max players, map name (or scene name if no map package), game name - ip address and port if specified, later we should only have steam ids
2 Months Ago
Merge from cine_entities
2 Months Ago
Fixed material changes which altered emission of some cinematic point lights
2 Months Ago
Merge from gesturepack
2 Months Ago
Suppress native transform change callbacks too which were causing angles & scale changes to not execute Transform changes on managed execute EventPropertyEditorCoreAttributeChange_t so gizmos follow properly
2 Months Ago
Fixed RPS UI appearing in demos
2 Months Ago
Merge from main
2 Months Ago
Updated T1 SMG cine materials + set textures to 4K
2 Months Ago
Fixed a case where players couldn't interact with RPS games if they don't own the pack
2 Months Ago
DedicatedServer.Init waits until logon complete - this is when we'll have our anon steamid,
2 Months Ago
Disconnect properly when returning to main menu in some circumstances
2 Months Ago
Fixed gesture pack id Disabled force unlock on new gestures, now requires pack to be owned to be used or placed in a gesture wheel
2 Months Ago
Initial tiled navmesh generation Currently matches previous behaviour but generates in multiple tiles
2 Months Ago
Add net_shared_query_port - default to false for now until it's working
2 Months Ago
Shut down should be called after LogOff
2 Months Ago
Fixed release interaction showing up for all clients and not only for the pulling player
2 Months Ago
Ensure GUID is saved all the time. And some validation: delete CMapGameObjects that have no GUIDs on load & create CMapGameObjects for scene gameobjects that don't have a match
2 Months Ago
Fixed battering ram going crazy when hit by an HV Set repair target items for ballista and catapult
2 Months Ago
Set the battering ram door position sync to fixed update Battering ram protobuf
2 Months Ago
Wip battering ram head install system
2 Months Ago
impact particles rework wip files + meta
2 Months Ago
updated t1 smg name lowered max ammo capacity of Handmade SMG
2 Months Ago
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2 Months Ago
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2 Months Ago
some housekeeping Stash SocketShare stuff Remove that stuff - it should be automatic but it isn't working rn
2 Months Ago
Don't show properties of incompatible types when assigning Prefab Variables
2 Months Ago
Added `[Expand]` attribute, which expands the control for that property onto a new line, making it fill the width of the sheet. Resolves Facepunch/sbox-issues#6800 https://files.facepunch.com/CarsonKompon/2024/November/05_14-34-QuarrelsomeFinch.mp4
2 Months Ago
Added a DateTime ControlWidget. Resolves Facepunch/sbox-issues#6787 https://files.facepunch.com/CarsonKompon/2024/November/05_13-28-CourageousUrutu.mp4 DateTimeControlWidget supports DateTimeOffset as well
2 Months Ago
Make Alyx as sniper in episodes appear as Alyx in killfeed Display a non halting error when teamID would not network correctly Fixed crashes with missing physics objects In bone followers and info_radial_link_controller
2 Months Ago
siege tower bug fixes. added construction meshes
2 Months Ago
Update: Emit all 10 frames of snapshot - Also emitting UnityFrame as a CompleteEvent, so it's always visible in the profiler - UnityFrames are now numbered This produces a 160mb snapshot on Craggy (taken immediately after spawning), will need testing on larger worlds (and this is before proper labels) Tests: opened snapshot in perfetto - saw all 10 frames
2 Months Ago
WIP multicast delegates https://files.facepunch.com/ziks/2024-11-05/sbox-dev_ntUf9trdvk.png
2 Months Ago
sculpting progress - corrected offset to align pivot to bottom of block - basic carving, takes a small radius chunk out on-hit with piercing damage - corrected mesh update to clear previous data correctly - corrected physics mesh bake to assign collider back correctly
2 Months Ago
Cache looking up types by name
2 Months Ago
Update: Synthesize missing OnEnter profiling marks This restore the profile's structure Test: opened snapshot in perfetto
2 Months Ago
Added GraphicsSettings convar factory. Added commented out list of all Unity graphics quality setting variables ready to start adding as convars.
2 Months Ago
Hammer: Can hover and select managed scene render meshes (ModelRenderer) as well as gizmo render bounds, whilst working alongside native traces
2 Months Ago
Should fix editor startup error