193,093 Commits over 4,049 Days - 1.99cph!

9 Months Ago
Merge from world_update2 (discard manifest changes)
9 Months Ago
Write length of each packet in output demo data
9 Months Ago
Merge from safemode_prompt
9 Months Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
9 Months Ago
Merge from truck_junkpile_terrain_fix
9 Months Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
9 Months Ago
Reverted server map/pop/latency text to use the regular font instead of bold Reverted some dropdown texts in the settings that were set to uppercase
9 Months Ago
merge from digitalclock
9 Months Ago
Time text LOD Updated icon
9 Months Ago
Tweaks for new IK script.
9 Months Ago
Merge from workbench_rpc_fix
9 Months Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
9 Months Ago
9 Months Ago
Changed some DPV textures to make the flashlight reflector work. Renamed plainlight_warm/cold because they weren't being used as such anymore. Setup DPV headlight.
9 Months Ago
Merge from elevator_parenting/net_vis
9 Months Ago
Merge from parent
9 Months Ago
Merge from bradley_death_screen
9 Months Ago
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9 Months Ago
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9 Months Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
9 Months Ago
Second pass on wainscotting wallpaper
9 Months Ago
Explosive Effect Offset -> Main
9 Months Ago
Add ability to offset explosion effects locally or in world space
9 Months Ago
disabled refraction on digital clock material
9 Months Ago
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9 Months Ago
Added digital clock bit matrix font Tweaked text mat Updated icon
9 Months Ago
Fix `ProtocolParser.staticBuffer` being uninitialzied on other threads when not writing network data - surprised this didn't throw errors before
9 Months Ago
Implement writing Protobuf header of demos for the final merged player demo
9 Months Ago
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9 Months Ago
Adjust terrain anchors on all 3 new divesites
9 Months Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
9 Months Ago
cleaing up divesite. collision and lods
9 Months Ago
Updated Textures for Digital Clock
9 Months Ago
Fix wolf not following players moving away with lit torches
9 Months Ago
Add torch to bow editor loadout
9 Months Ago
Have wolves look at their prey when circling
9 Months Ago
Fleshed out the display panel. Added LCD font.
9 Months Ago
Placement changes Manifest again Made seperate wood bonus for wood piles
9 Months Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
9 Months Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
9 Months Ago
Tunic rig/burst cloth setup, still WIP
9 Months Ago
LODs for Digital Clock
9 Months Ago
hitching - easing in break force over short number of frames to let it break easier after initial hitching - set hitching flag on attached entity - horse modifies speed with prescense of hitch flag
9 Months Ago
setting up wallpaper viewmodel in unity
9 Months Ago
hitching tweaks - project hitch joint - move ridable queue processing to fixed update
9 Months Ago
Renamed wainscotting icon and added minor grunge added to textures
9 Months Ago
Digital clock material and texture update
9 Months Ago
Update to Digital Clock material
9 Months Ago
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
9 Months Ago
Digital Clock - Moved Materials Folder. Updated prefab text position. Updated mesh.