reporust_rebootcancel

133,440 Commits over 4,293 Days - 1.30cph!

1 Year Ago
Fixed incorrect hit sfx on all ores and wood piles
1 Year Ago
test files
1 Year Ago
added spine 3 to humanoid mapping in rustplayeravatar
1 Year Ago
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
1 Year Ago
LOD settings
1 Year Ago
renaming of unarmed anims to match maya source and new convention
1 Year Ago
Added asyncUpload settings to mandatory defaults
1 Year Ago
Set shadow cascade splits in mandatory defaults
1 Year Ago
Remove the massive lump of disabled code I forgot to delete
1 Year Ago
Implement indirect instanced rendering system
1 Year Ago
Particle raycasy budget preset values
1 Year Ago
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1 Year Ago
Catapult item pickup and drop sounds
1 Year Ago
Added streaming texture presets
1 Year Ago
Ballista bolts world models and pickup/dropped sound
1 Year Ago
Fixed siege tower pulling flag colliding with tipping flag
1 Year Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
1 Year Ago
jungle ruins kit
1 Year Ago
Fixed battering ram choppy reverse
1 Year Ago
set up mini crossbow world model and intial anims
1 Year Ago
Reset Menu Tip icon back to the default info icon when the loading screen is enabled
1 Year Ago
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1 Year Ago
Modular kit improvements to ruin wall kit (still WIP)
1 Year Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
1 Year Ago
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
1 Year Ago
fix snowmobile error in code rather than prefab
1 Year Ago
Fix all the store pages UI scaling and snow mobile error message
1 Year Ago
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1 Year Ago
Updated rig to V4 with updated names
1 Year Ago
removed old unused ice textures now we have the composite texture
1 Year Ago
Modular kit improvements to ruin wall kit (still WIP)
1 Year Ago
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1 Year Ago
not completing sculpture physics bake in the main thread and instead deferring completion until before the next physics step - drastically reduces impact of sculpting and loading sculptures on the main thread, the bake is generally finished before the frame is finished
1 Year Ago
Scientist accuracy now depends on what the player is doing not only distance
1 Year Ago
merge from clientserver_entityfinder_tool
1 Year Ago
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1 Year Ago
Clean up burst logic
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
More conversion wip
1 Year Ago
ammended sculpture belt switching logic to be less confusing when the sculpture is locked
1 Year Ago
removed material duplicates that are being handled with an mpb in code - only difference is fresnel power being 6.5 instead of 4.5 on one of them, need to check if that's intentional or not
1 Year Ago
hooked up new light setup in code
1 Year Ago
Updating knight armour skinning
1 Year Ago
jungle_ruins_c level layout first iteration
1 Year Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
1 Year Ago
merge from fix_detail_metallic_map_error
1 Year Ago
Fix emission from being clamped
1 Year Ago
LOD fix
1 Year Ago
Light materials.