reporust_rebootcancel

130,008 Commits over 4,140 Days - 1.31cph!

52 Days Ago
Video preview when hovering gesture item
52 Days Ago
Modify upkeep convars to make them easier to understand - remove bracket_3_blockcount convar because it doesn't do anything (all blocks past bracket_2_blockcount are automatically in the 4th upkeep bracket) - change descriptions to be a bit easier to understand
52 Days Ago
Gesture icon compression formats, fixes bleeding artifacts
52 Days Ago
Gesture menu wip
52 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
52 Days Ago
Fix Signage.PreProcess NRE on server when client components were stripped at build time
52 Days Ago
UI.Colourize shader supports SoftMask
52 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
52 Days Ago
Run part of prefab preprocess at build time on asset scene prefabs, run the rest in asset warmup
52 Days Ago
Show max team size in the disconnected screen error message instead of as a toast
52 Days Ago
If you are the party leader and connecting to a server that has max team size lower than your party size, prevent connecting and show a toast indicating you need to remove party members before your party can connect - doesn't apply if max team size is zero or unable to be found
52 Days Ago
Add max team size convar to server tags & parse team size in server info
52 Days Ago
Fixed store nres
52 Days Ago
consistent button styling
52 Days Ago
52 Days Ago
Fix oversight in previous fix
52 Days Ago
Fix long range spotted debug being wrong
52 Days Ago
Navigation, filter and search styling for store
52 Days Ago
- Better debug drawing of cones (more 3D) - Fix long range sight rectangle checks being wrong (wrong order of arguments, dir passed as pos) - Allow looking up and down not just sideways
52 Days Ago
merge from snapping_higher_floors_hotfix
52 Days Ago
Fix DrawCone not properly handling non 2D directions
52 Days Ago
Tweak needle settings
52 Days Ago
Merge from compass_gameplay
52 Days Ago
Merge from /compass
52 Days Ago
Fix and improve the previous fixes and improvements
52 Days Ago
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52 Days Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
52 Days Ago
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52 Days Ago
Update: BaseRaidBEnch - wip shooting Since there's no firing cooldown, 100 players shooting every frame lags a ton Tests: ran scene
52 Days Ago
Prevent leaving cover when being sniped, first iteration, needs more work to handle when sniper repositions
52 Days Ago
- Fix LKP not being updated correctly when hearing new noises - Fix melee weapons making big noises - Separate the noise location from the guessed location of the thing that made the noise (we don't want to look at where the bullet hit, we want to look at the shooter even if they are very far)
52 Days Ago
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52 Days Ago
Pilot Codelock - WIP Prefab setup and fixes, added icon
52 Days Ago
Fix heli yoyo
52 Days Ago
heli_yoyo -> main
52 Days Ago
Fix Engine prop collider in Powerplant monument
52 Days Ago
Addd UV2s to floating walkway kit for sea moss blends
52 Days Ago
Sail blocking tweaks
52 Days Ago
Connected Session styling
52 Days Ago
edited M15 pistol admire anim
52 Days Ago
removed individual sitems for abyss barrels and linked abyss hazmat as steam unlockable on item script
52 Days Ago
merge from new_menu
52 Days Ago
More mipmaps on voice props store assets
52 Days Ago
Cache DLC prices so they're only requested one time per session
52 Days Ago
fixed potential break in TraceWaterRays/TraceWaterSpheres logic that would cause casts to miss water traces if an earlier one had hit the max number of colliders
52 Days Ago
Fixed quit modal command
52 Days Ago
consistent icon sizes
52 Days Ago
Connect Modal design
52 Days Ago
Fix from feedback
52 Days Ago
Store dlc overlay page prefab variant setup Moved the DLC price logic in cart button