reporust_rebootcancel

154,393 Commits over 4,536 Days - 1.42cph!

51 Days Ago
Merge from gas_pump_sounds :fuelpump:
51 Days Ago
Soundclass audio changes
51 Days Ago
Audio file settings change
51 Days Ago
Merge from satellite_crash
51 Days Ago
Enforce more distance between rivers so they block less space for monuments
51 Days Ago
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
51 Days Ago
rename_test_warning -> main
51 Days Ago
Show an minor inspector warning if an item has been renamed recently
51 Days Ago
Time the search in the debug commands too
51 Days Ago
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51 Days Ago
Codegen
51 Days Ago
Merge from PlayerMaintainedMonuments
51 Days Ago
merge from game_room_dlc to main
51 Days Ago
Merge from satellite_crash
51 Days Ago
Rename
51 Days Ago
Remains physics mat fix
51 Days Ago
Default site_check_physical_surface to true
51 Days Ago
jukebox - updated localization
51 Days Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
51 Days Ago
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
51 Days Ago
adding small and medium stations for testing
51 Days Ago
set textures to mipmap level streaming, reduced some texture resolutions - darts floor mat, pool table balls, bar stools
51 Days Ago
merge from sculptures
51 Days Ago
nre guard push collider adjustment
51 Days Ago
demo_compat_fix_2 -> main
51 Days Ago
dartboard and pooltable - updated desc localization of darts and pool to indicate you can play single or two-player games.
51 Days Ago
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
51 Days Ago
dartboard darts - enabled gpu instancing for player 1 and player 2 dart materials
51 Days Ago
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
51 Days Ago
game_room_dlc -> new_pool_ui
51 Days Ago
main -> game_room_dlc
51 Days Ago
gamesroom minifridge - disabled shadows on last lod - assigned ao map to glass material
51 Days Ago
tightened up sculpture placement sockets
51 Days Ago
gamesroom shotgun trap - added missing last lod cull to lod chain, same distance as base item
51 Days Ago
jukebox - minor polish to screen scroller - display the fallback overridetext station name if one cannot be resolved instead of showing the station address which looked a bit yucky - tweak cassette text display for matrix screen in prefab
51 Days Ago
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
51 Days Ago
merge from main
51 Days Ago
Improved gibs for water wheel
Rin
51 Days Ago
merge from save287
51 Days Ago
Merge From Main
51 Days Ago
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build
51 Days Ago
Don't spawn canyons on maps below 4500 size
51 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
51 Days Ago
Better green recycler convar fix
51 Days Ago
Merge from PlayerMaintainedMonuments
51 Days Ago
S2P airfield
51 Days Ago
Subtract 159563 (will need to s2p to be safe)
51 Days Ago
WTP S2P
51 Days Ago
Fix for green recycler efficiency convar
51 Days Ago
Fix recyclers not being in the correct power state on the client Remove redundant flag