157,354 Commits over 4,536 Days - 1.45cph!

3 Years Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
3 Years Ago
Fixed harbor 1 to work with new path
3 Years Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
3 Years Ago
Fixed fish swarm spawning inside moonpools
3 Years Ago
Fixed corpses floating inside oil rig moonpool / tube
3 Years Ago
texture tweaks, combined mesh
3 Years Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
3 Years Ago
Fixed muzzle orientation again
3 Years Ago
Fixed attack prefab.
3 Years Ago
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3 Years Ago
minigun thickness
3 Years Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
3 Years Ago
merge from main -> full_server_demos
3 Years Ago
Prefab pooling
3 Years Ago
set up viewmodel rendererer script (and turned on)
3 Years Ago
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3 Years Ago
Ai usage accuracy tests
3 Years Ago
Now loads skins when spawning tool world models
3 Years Ago
player update nailgun set up in unity
3 Years Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
3 Years Ago
Changed UI-Pixelate to additive blending
3 Years Ago
NPC flamethrowers don't hurt NPCs.
3 Years Ago
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3 Years Ago
fixes
3 Years Ago
Muzzle & eject loc, speed/cycle iteration.
3 Years Ago
Heavy scientist AI design fixes
3 Years Ago
RTC
3 Years Ago
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3 Years Ago
Updated Minigun Textures to include Barrel Shadowing
3 Years Ago
Merge from main to get latest ASE
3 Years Ago
merge from /main/visualshader
3 Years Ago
Slightly reduce AI effective range to match damage range.
3 Years Ago
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3 Years Ago
adding swing bridge ramp model for harbor 2 removed static ramps and base from the prefab to be in the structure folder fixed normals on the ramp, added lod and collision to the base
3 Years Ago
player update. eoka pistol exported and set up
3 Years Ago
Codegen
3 Years Ago
Updated Minigun 4K Textures Added Minigun World Model 4K Textures
3 Years Ago
Split heavy scientist backpack into tanks + instruments
3 Years Ago
Merge from main
3 Years Ago
Also tweaked their handles positions because they were an absolute pain to aim for
3 Years Ago
Updated Minigun Textures to incorporate feedback Updated Minigun World Textures to incorporate feedback
3 Years Ago
Fixed electrical flasher light and siren light having no emission when ON
3 Years Ago
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3 Years Ago
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3 Years Ago
Add a climbable net to the static cranes if the Reserved1 flag is set to true Enabled on the shore side crane S2P harbor_1
3 Years Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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