198,713 Commits over 4,140 Days - 2.00cph!

52 Days Ago
compile_simulator_window -> main
52 Days Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
52 Days Ago
Tweaked brick foundation wallpaper pos again
52 Days Ago
pooling_test_command -> main
52 Days Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
52 Days Ago
merge from adobe_floor_split
52 Days Ago
Adobe wood beams conditional models, hidden when wallpaper is applied
52 Days Ago
pooling_test_command -> main
52 Days Ago
Wrap whole thing in client block instead
52 Days Ago
Compile error
52 Days Ago
pooling_test_command -> main
52 Days Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
52 Days Ago
merge from main
52 Days Ago
Settings keybinds tab
52 Days Ago
adobe floor models split for ceiling wpp
52 Days Ago
cleanup
52 Days Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
52 Days Ago
vine_pooling_nre -> main
52 Days Ago
Ensure vine renderer is not null
53 Days Ago
53 Days Ago
merge from wallpaper/floor
53 Days Ago
Can put wallpaper outside on triangle foundation too
53 Days Ago
merge from wallpaper/floor
53 Days Ago
Wallpaper tool stack size and category, craft one at a time
53 Days Ago
When creativemode.freeplacement is active, outside wallpaper isnt removed
53 Days Ago
Can put wallpaper on foundation outside
53 Days Ago
Removed ConVar logs when changing DLSS settings
53 Days Ago
Remove turntables from Wallpaper Starter Pack view
53 Days Ago
Floor and Ceiling pack page setup
53 Days Ago
removed some jungle procedural components from empty procedural map
53 Days Ago
Merge from parent
53 Days Ago
Merge from main
53 Days Ago
Cherry pick from 121916 (add spinning wheel to scene, setup)
53 Days Ago
Assign icon in cocoknight.head.skin to fix error when trying to generate data
53 Days Ago
Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file
53 Days Ago
merge from Placeholder_UIsounds
53 Days Ago
merge from Missing_Physimpact_sounds
53 Days Ago
merge from adminui_fireworkpattern_fix
53 Days Ago
Merge from main
53 Days Ago
Add spinning wheel to render scene, setup.
53 Days Ago
Merge from main
53 Days Ago
vine_swing_dismount_fix -> main
53 Days Ago
Fix vine visual stopping moving when a player dismounts mid air. Finished flag to ensure we have completed our swing
53 Days Ago
sticky_vines_fix -> main
53 Days Ago
merge from main
53 Days Ago
merge from main
53 Days Ago
Weather progress
53 Days Ago
merge from wallpaper/floor
53 Days Ago
Various clipping fixes across different skins
53 Days Ago
Remove vines the second a tree gets killed, rather than keeping them hanging around for a few seconds