250,531 Commits over 3,959 Days - 2.64cph!

4 Months Ago
Merge from main -> runtime_profiling_pooling
4 Months Ago
Merge from world_update_2
4 Months Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
4 Months Ago
Episodic models for Combine Dropship and Mossman They should contain all animations for all 3 games.
4 Months Ago
merge from runtime_profiling_raknet -> main
4 Months Ago
Run codegen after merge
4 Months Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
4 Months Ago
temporary manual z-test
4 Months Ago
More stage progress
4 Months Ago
Only drop physics gun held props from Lua
4 Months Ago
Pitch up rubert
4 Months Ago
Merge from main -> runtime_profiling_raknet
4 Months Ago
Added NPC template and Dialogue Bubble fixes Basic Rubert NPC + Dialogue
4 Months Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
4 Months Ago
TerrainCheckGeneratorVolumes takes an optional offset
4 Months Ago
Implemented DTree:GetText Minor cleanups for Sandbox world hints rendering Consistent return types from Sandbox tool Make* functions Constraint library clean ups Nocollide undo fix for Sandbox SWEPs autorefresh for spawnmenu garrysmod-requests/issues/2475 Minor cleanups
4 Months Ago
incremental updates, respond to texsize change in editor
4 Months Ago
Pull Requests Fixed Lua error in TTT introduced by a previous PR Improved TTT's Spanish localization Micro optimization for GWEN.CreateTextureBorder and related functions
4 Months Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
4 Months Ago
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4 Months Ago
Unblock 'mp_flashlight' in menu state Autorefresh weapons in spawnmenu Changing weapon info (including adding a new weapon) will update the weapon in spawnmenu automatically. Remove respawn_entities concommand We have gmod_admin_cleanup
4 Months Ago
- ▊▅▇ ▄▅▄▌▍▅▊▍▊█ ▊▉█▍▆█▍▊ ▍██▇▅▇▊▉▌█ ▆▇ ▍▉▍▇▅▍▌▉██ ▋▇▉▋▉, ▅▅▉▌▍▋▇▋ ▋▍▊▄▋▅█▆▅▊▆ ▉▄ ▊▄▌▆ ▉▇▅█▋▅/▌█▋█ ▇▇▊▇▉▉ ▌▅██▍▅ - ▇▄▅ ▉▊▆▅▉▉▄▊▊ ▇█ ▆▇▄▌▌▊▍ ▋▄▍▉▆▋, ▍▆█▊█▆█▍ ▄▆▅█▉▆▆▍▆▊▄ ▄▅ ▆▉▅▉▊▇▅▊▍ ▆▍▇▉▅▇
4 Months Ago
WIP saving graphs without the resource editor open
4 Months Ago
Expose places for editor tools to interact with ActionGraphs in resources
4 Months Ago
Remove a bunch of the buggy water check logic. Just parse radioactive status of water on drink/fill requests
4 Months Ago
Remove stepcount from physics interface, don't need to be calling into native to set this
4 Months Ago
▄▋▌▍ ▍▋▉█▉▌ ▇▋▄▄▄▇▌ - ▅▇▍▍▊▊▊ ▌▍▄▉▅▌ ▊▍ ▇▌▌▊▆▋▅▄▋▄ ▉▅▊▅▍ █▊█▍▉ - ▆▋▇▇▅ '▆▄▄▊▄ ▆▊ ▅▇▇▆▅▇' ▄▅▍▆▆▌ ▄█ ▍▋▍▉▌▊▌ ▄▋▉██▉ ▄▊ ▅▇ ▊▋▍ ▍▇▋▋▇▆█ ▋▉▍▉▉▆ ▊▆▇▄▅▅▊▋ ▅▊▌▌▋▋▄▉ ▌▍▉▄▅█▊▍▅▆ ▉▆▅█▋▄▌ ▅▍▌▇▄▆▉▅▅ ▌▋▍▍ - ▉▉▇▆▋ '▄▍█▅▆▉ ▇▍▌▉█▊▋▌▋ ▍▉▌▆▆▌▊▄' ▍▄▊▌▄▅ ▊▄ ▌▍▊▊▄█▄▋▆▍ ▄█▍▋█▄ ▌▅ ▄▄ ▋▅▍ ▍▇▌▉▄▉▋▇ '▋▅▉▉▋ ▄▅▊█▉▅' ▍▇▋▆▅▅
4 Months Ago
Radtown: Enabled mesh collider on toxic water surface Raised second radioactive water source to extend higher up S2P
4 Months Ago
Stick org icon next to asset info https://files.facepunch.com/alexguthrie/1b2411b1/sbox-dev_C9MXtG8BHu.png
4 Months Ago
Merge: from pool_container_telem Tests: took telem info from craggy, procgen 4.5k and saved procgen map. Built all modes in editor. Built standalone server exe.
4 Months Ago
Some changes on the new radioactive body drinking detection. Closer.
4 Months Ago
Buildfix: properly exclude command from non-editor builds Tests: built all modes in editor. Built standalone server.
4 Months Ago
Initial cloud browser, separate from asset browser https://files.facepunch.com/alexguthrie/1b2411b1/sbox-dev_H2QXLFoiGB.png
4 Months Ago
Fix fireball emission potentially not only being enabled when fireballs are stationary
4 Months Ago
Clothing Updates
4 Months Ago
Fixed radioactive water poisoning sound trying to access a higher index by accident
4 Months Ago
Fixed editing method graphs
4 Months Ago
Fix "Break into separate components" on a deactivated Prop component not restoring procedural components
4 Months Ago
Added null check in CalculateInventoryRadioactivity to prevent NRE when updating player inventory radioactivity
4 Months Ago
Fixed broken bota bag prefab Ensured it has correct container to support rad water
4 Months Ago
Update: added editor-only print_memory_overhead cmd - Marked that it gives estimates, not accurate results Tests: ran on craggy - got simlar results to print_memory
4 Months Ago
More stages
4 Months Ago
Fixed wood piles being set as ore
4 Months Ago
world_update_2 -> radioactive_water
4 Months Ago
Added Prefabs/Templates for a bunch of useful stuff
4 Months Ago
Fixed inconsistent padding on header bar between LeftCenter and Center layouts
4 Months Ago
Tweak incapacitate vision block duration. Add fade in/out for effect.
4 Months Ago
Fix player sliding around sometimes. Abilities now have more control over the player. Added LaunchAbility and updated Jump Pad to use it to launch you along a perfect trajectory.
4 Months Ago
Only append quotes to clipboard text when pasting into property where it's not already likely valid json, resolves Facepunch/sbox-issues#6496
4 Months Ago
Update: print extra mem held by containers in Pool Tests: took a couple snapshots on craggy, fresh 4.5k procgen + 4.5k procgen save