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157,986 Commits over 4,566 Days - 1.44cph!

11 Months Ago
casino creak sounds and volume changes
11 Months Ago
Fixed boat scientist all sleeping when the boat driver dies
11 Months Ago
Casino barge optimization / culled the entire exterior of the casino barge when you get inside Split the casino prefab into two, so that bottom half of the casino that you can't see gets culled when you get inside Various lighting optimizations
11 Months Ago
Optimized several light prefabs used in the casino / reduced number of bounce lights they use
11 Months Ago
Play codelock effects/sounds for steering wheel
11 Months Ago
boat steering anim update
11 Months Ago
single 50cal turret mount/dismount changes
11 Months Ago
merge from space_checking_ore_spawners -> main
11 Months Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
11 Months Ago
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning. - Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
11 Months Ago
Diving Mask repose
11 Months Ago
Space LR300 - updated worldmodel with LODs
11 Months Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
11 Months Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
11 Months Ago
Do not save the boats spawned by ghost ship hackable crates
11 Months Ago
merge from hackablecrate_boats_fix
11 Months Ago
Variable Zoom Scope LOD0 Refresh
11 Months Ago
Added a null check in EnableScientistBrains for safety
11 Months Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
11 Months Ago
edited vm lr300 space anims
11 Months Ago
Fixes and optimisations for can accept mission checks
11 Months Ago
ore box updated with preliminary material and baked lowpoly geo
11 Months Ago
merge from deep_sea
11 Months Ago
Cocoknight armor repose
11 Months Ago
merge from boat_building
11 Months Ago
Holding shift disables rotation snapping
11 Months Ago
exported updated lr300 3p anims
11 Months Ago
re-added decal mask 0 to space station skin
11 Months Ago
Merge from parent
11 Months Ago
merge from boat_building
11 Months Ago
removed TOD lighting from balloon prefabs again and set it on the text shader instead
11 Months Ago
subtracting 137641 - got errors on play
11 Months Ago
Merge from naval_update
11 Months Ago
Spotlight to prefab.
11 Months Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
11 Months Ago
Added an option to the TMP depth offset shader materials for applying scene lighting
11 Months Ago
Codegen
11 Months Ago
balloon skinviewer 3d model and prefab
11 Months Ago
Various PT boat related.
11 Months Ago
Merge from boat_deployables_rotation_snap_improvements
11 Months Ago
Merge from wheel_fixes_wip
11 Months Ago
11 Months Ago
Fix waiting for reload bugs
11 Months Ago
added wallpaper icons
11 Months Ago
enabled tintbytimeofday on balloons
11 Months Ago
Changes on the trigger emitter script and change on casino area emitters
11 Months Ago
merge from main
11 Months Ago
Sunglasses Blocky reposed
11 Months Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
11 Months Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea