reporust_rebootcancel

137,657 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Add a few more common words to the error parsing for toast error pushed Add a max text of 650 on the interaction toast
1 Year Ago
Add extra logs, and console commands to debug rust plus
1 Year Ago
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
1 Year Ago
Rust plus button now does proper comparison check the first time its refreshed Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
1 Year Ago
Clean: dead variable Tests: none, trivial change
1 Year Ago
Updated Body and Gloves textures/mat
1 Year Ago
Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
1 Year Ago
Polished social open/close transition UI.AlphaMask can use vertex color, fixes avatar never fading out
1 Year Ago
Hide 'friends' in connect modal when joining a development server
1 Year Ago
Dont bother animating progress bar scale on the new hero
1 Year Ago
Disable WearableRandomMaterial, was just an internal test
1 Year Ago
Clean: fix code formatting Tests: none, trivial change
1 Year Ago
FriendsList is a UI_Window Added escape capture Cleanup
1 Year Ago
Updating pilot hazmat burstcloth settings
1 Year Ago
Merging food market barge shell meshes plus LODs
1 Year Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
1 Year Ago
merge from stringpool_warnings_investigation
1 Year Ago
Initial helmet variation setup
1 Year Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper
1 Year Ago
Fixed checkout result layout issue
1 Year Ago
merge from new_menu
1 Year Ago
Removed log in UI_Settings Some skinviewer tweaks
1 Year Ago
renamed pilot hazmat suit description to pilot suit
1 Year Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
1 Year Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
1 Year Ago
Separate heavy weakspot health from their main body health, makes it more intuitive
1 Year Ago
Adding burstcloth setup to pilot hazmat
1 Year Ago
network++ sav++
1 Year Ago
merge from distanceglowfix
1 Year Ago
merge from rainimprove
1 Year Ago
merge from benchmark_fpslimit_fix
1 Year Ago
merge from car_radio_rpc_fix
1 Year Ago
merge from weapons_attachment_stats_updating
1 Year Ago
merge from fix_terrain_hole_clipping
1 Year Ago
merge from fix_primitive_typo
1 Year Ago
Re-encode foliage asset data
1 Year Ago
update from naval_update
1 Year Ago
Merge from tutorial_baked_foliage_removal
1 Year Ago
Scene changes
1 Year Ago
Update some outdated splats on tutorial island
1 Year Ago
Merge from main
1 Year Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
1 Year Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
1 Year Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
1 Year Ago
Allow the mannequin inventory to be opened
1 Year Ago
Codegen
1 Year Ago
Merge from pilot_hazmat_dlc
1 Year Ago
Merge from main
1 Year Ago
new_menu -> main
1 Year Ago
Compile fix (remove old convar)