140,274 Commits over 4,352 Days - 1.34cph!

29 Days Ago
rebase on main
29 Days Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
29 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
29 Days Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
29 Days Ago
Include magnet crane and door animations in server build
29 Days Ago
Merge from main
29 Days Ago
Merge from main
29 Days Ago
Fix biome layer getting removed somehow from material
29 Days Ago
Merge from fix_console_log_startup
29 Days Ago
Merge from parachute_hotbar
29 Days Ago
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29 Days Ago
Merge from boat_aim_sway
29 Days Ago
Merge from growable_menu_changes
29 Days Ago
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29 Days Ago
Preserve the RMB behaviour when cloning plants
29 Days Ago
Merge from main
29 Days Ago
double_voicechat_fix -> main
29 Days Ago
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
29 Days Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
29 Days Ago
Merge from pm_equip_tool
29 Days Ago
merge from naval_update/io_boats
29 Days Ago
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29 Days Ago
Change foliage_instancing to shader feature
29 Days Ago
Continue to apply boat based sway while firing
29 Days Ago
Merge from main
29 Days Ago
Merge from main
29 Days Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
29 Days Ago
Fix bug that could sometimes cause player voice duplication
29 Days Ago
Cleanup and minor changes
29 Days Ago
Fixed string lights mixing up local and world, its all local now
29 Days Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
29 Days Ago
merge from main
29 Days Ago
Merge from fix_steam_nickname_bag
29 Days Ago
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29 Days Ago
Merge from ghostship_phys_improvements
29 Days Ago
Merge from drone_deploy_guide_fix
29 Days Ago
Merge from fallback_fishing_spawn
29 Days Ago
merge from wallpaper_playerboats
29 Days Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
29 Days Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
29 Days Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
29 Days Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
29 Days Ago
Hull square and hull triangle socket name update
29 Days Ago
Fixed wallpaper placed on finished boat not toggling its batching component
29 Days Ago
Make it private so it works better with domain reload