136,847 Commits over 4,444 Days - 1.28cph!

1 Year Ago
fix server build
1 Year Ago
Update: working TestProjectileBaseline baseline test Was more complicated than expected, but we got there. Tests: ran the unit test
1 Year Ago
Update: move PlayerWalkMovement awake to init Editor unit tests don't invoke lifecycle events (awake/onenable), this change makes it easier to use the class with unit tests. Tests: in C+S editor on craggy - spawned and ran around. Also spawned a fake player - no errors
1 Year Ago
edited m15 pistol admire animation so it sits in the hand nicely
1 Year Ago
added slight offset to w m15 pistol on its entity prefab so the trigger finger doesnt clip the trigger guard
1 Year Ago
Revert ProjectSettings.asset
1 Year Ago
Prepare scientist TTS hooks (for prototyping only)
1 Year Ago
improved m15 pistol admire animation
1 Year Ago
strip light ceiling gibs
1 Year Ago
noise compression, reduce mip distance
1 Year Ago
Add TTS for prototyping
1 Year Ago
merge from main
1 Year Ago
Made serialized fields consistent between the Client and the Server for the SpatialEnvironmentVolumePass
1 Year Ago
tapering MaxCarveDelta off using multiple topology queries of different radii adjust sediment and waterheight values with carve limits so water and sediment are also corrected
1 Year Ago
All misc store pages
1 Year Ago
Fixed the issue with the player skin appearing completely white when using a 1:1 resolution ratio and a 90 degree FOV
1 Year Ago
build fix
1 Year Ago
regenerate codegen
1 Year Ago
fixed normal issue on spotlight glass
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Block the compound respawn mission in softcore
1 Year Ago
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
1 Year Ago
Subtract 123921 (was meant for aux2)
1 Year Ago
Remove a transform find by name every frame when conversations are animating
1 Year Ago
Merge from vine_syncPos
1 Year Ago
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class
1 Year Ago
Fixed the text animation not working on dynamic mission conversation pages
1 Year Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
1 Year Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
1 Year Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
1 Year Ago
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
1 Year Ago
Show party invites at top of friends menu - expire after 120s - can accept or reject the party invite
1 Year Ago
Documents typo fix
1 Year Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
1 Year Ago
Adjust how we open loot to try and solve missing loot panel issue
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Container open and close sounds Document move sounds
1 Year Ago
Fix mission container accepting player items
1 Year Ago
Merge compile fix
1 Year Ago
Merge from outpost_spawning
1 Year Ago
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1 Year Ago
Trying VPC merges again
1 Year Ago
Connected to a server as the party leader will cause all other party members not on a server to connect to same one
1 Year Ago
Unify how libraries are imported (VPC merges from x86-64)
1 Year Ago
spotlight gibs
1 Year Ago
More VPC merges from x86-64
1 Year Ago
M15 Pistol - Small texture tweak
1 Year Ago
Fixing more VPC script issues for Linux Can almost build 64bit vrad Fix legacy hooks for entity iterators feeding entities to the callback