125,311 Commits over 4,171 Days - 1.25cph!

40 Days Ago
pilot pack sitem description
40 Days Ago
Update: plug in new batched server occlusion job Tests: none, need to hook up the calling code
40 Days Ago
new_menu2 -> main
40 Days Ago
Proposed fix for notifications
40 Days Ago
Remove logs for main
40 Days Ago
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
40 Days Ago
new_menu2 -> main
40 Days Ago
Fix tutorial button not showing up when entering a tutorial Minor code cleanup Notification process wont skip all notifications if the data is incoprrect for one Disable top level rust plus button if in demo or not connected to a server (rather than inside modal)
40 Days Ago
Added updated pilot hazmat backpack cinematic textures and cinematic worldmodel
40 Days Ago
Update: extract algorithm from ServerOcclusionJobs.CalculatePathBetweenGridsJob Tests: inspected asssembly
40 Days Ago
Cherrypicked 127704
40 Days Ago
restore m_EnterPlayModeOptions
40 Days Ago
Update: batched OcclusionLineOfsight skeleton Tests: none, not engaged yet
40 Days Ago
Update: refactor server occlusion job to take out grid definition Prep for adding a batch version Tests: on craggy in editor with 2 players, ran behind the hill and got despawned
40 Days Ago
Adding extra bone to pilot hazmat mask tube
40 Days Ago
Quick Join - Prevent local 'last connected' data from being overwritten by steam
40 Days Ago
Gameobjectlod burst cloth on pilot hazmat
40 Days Ago
Added helmet mat to lod3 of pilot hazmat
40 Days Ago
Merge from tugboat_toot
40 Days Ago
Configure max horn time and rate limit
40 Days Ago
helmet cinematic material fixes
40 Days Ago
Reduce terrain alpha cutoff range to 400
40 Days Ago
Fixed ambient lighting when switching between items in your hotbar
40 Days Ago
Merge from main
40 Days Ago
Merge from compass
40 Days Ago
Added Pilot Hazmat Cinematic Textures and Materials
40 Days Ago
Needle now moves when tapped during admire animation
40 Days Ago
Pilot helmet cinematic materials, backpack cinematic materials set to 4k in editor
40 Days Ago
Added cinematic textures and material for the pilothazmat backpack
40 Days Ago
subtracting 127585, caused worldgen turned into an Accordion - "Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one" https://files.facepunch.com/Alistair/101/08/2025/6A09/RUST%20Screenshot%202025.08.01%20-%2009.45.39.95%20%281%29.png https://files.facepunch.com/Alistair/101/08/2025/2c38/RUST%20Screenshot%202025.08.01%20-%2009.47.47.40%20%281%29.png
40 Days Ago
update from main
40 Days Ago
Updated patterns
40 Days Ago
updated pilot hazmat lod albedo texture
40 Days Ago
pilot hazmat icon update with latest textures
40 Days Ago
Patterns update, removed old materials/textures - added 3 muted patterns that share the same palette. Updated pilot prefab but not enabled
40 Days Ago
menu UI sounds decent WIP
40 Days Ago
Pilot helmet texture updates, cleanup
40 Days Ago
Updated material lods with latest textures
40 Days Ago
merge from tugboat_toot
40 Days Ago
merge from pilot_hazmat_dlc
40 Days Ago
Merge from foliage_transmission_shadowing
40 Days Ago
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40 Days Ago
Merge from main
40 Days Ago
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
41 Days Ago
Trying out Unity's VHACD convex collider generator, might help with generating convex colliders for objects deployed on boats (going to be an issue going forwards) Seems to work reasonably well on some meshes, not at all on others. Needs more investigation Set up an editor window to expose the settings and spawn the colliders in the scene for testing
41 Days Ago
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41 Days Ago
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41 Days Ago
Foliage rebake (encoding fix)
41 Days Ago
Fix encoding issue, remove no longer used shaderglobal
41 Days Ago
merge from new_menu