147,153 Commits over 4,444 Days - 1.38cph!

2 Years Ago
More updated spawnicons New spawnicon editor options Move speed customization, FOV precise control, camera position copy/paste SetCookieName support for DNumSlider, DCheckbox(Label) Added DAdjustableModelPanel:Get/SetMovementScale Spawnicons for HL2 models shipped with the game Fix citadel pods not advancing their animation force spawnlist file names to lower case
2 Years Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
2 Years Ago
Fixed EntityRef warning during server startup
2 Years Ago
Compile fix
2 Years Ago
push wip test
2 Years Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
2 Years Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
2 Years Ago
improved collider of pooltable added dartboard
2 Years Ago
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2 Years Ago
Handcuffs can also block interaction/use
2 Years Ago
More wip handcuff functionality
2 Years Ago
Added tree and ore gathering tests
2 Years Ago
level update, s2p
2 Years Ago
workers_house building - final models, colliders, prefabs
2 Years Ago
Fixed a few flow issues when running multiple test fixtures one after the other
2 Years Ago
ball prefab adjustments
2 Years Ago
Skin bundle update
2 Years Ago
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2 Years Ago
Anim root file tweaks
2 Years Ago
Support MaterialSetup component
2 Years Ago
New FX for lantern because cozy.
2 Years Ago
Unsaved
2 Years Ago
Crank finger gessture. Fixes and tweaks to existing gesture assets
2 Years Ago
Gravity is now a replicated var as well
2 Years Ago
Grounded layer hookup
2 Years Ago
Oops, don't need Default section on the ServerVars, only the replicated ones
2 Years Ago
Code review, add defaults to the new vars
2 Years Ago
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab) Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)
2 Years Ago
Time convar changes following code review
2 Years Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
2 Years Ago
Added "shhh" sounds to shushing gesture - 2 variations. Fixed anim events missing from latest updates + tweaked temp icons.
2 Years Ago
Merge from main
2 Years Ago
Fixed collapse not working with skinned objects, not casting shadows
2 Years Ago
prefab updates
2 Years Ago
ball prefab update
2 Years Ago
update
2 Years Ago
vm sks anim tests, animator updated
2 Years Ago
Fixed broken machine
2 Years Ago
Update manifest
2 Years Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
2 Years Ago
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
2 Years Ago
pooltable asset, textures and materials and balls
2 Years Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
2 Years Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
2 Years Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
2 Years Ago
Vendor can now be stopped by a player gesture Used a state machine instead
2 Years Ago
TestParameterSource field and property support
2 Years Ago
wip
2 Years Ago
Setup sell orders properly Add targetting system
2 Years Ago
Added TestParameterSource attribute to allow dynamic parameter sources for tests