155,620 Commits over 4,536 Days - 1.43cph!

14 Days Ago
attempt to optimise the three planters. noticed that they have 3 materials on last lod so baked small, large and triangle last LOD down to one 512 albedo and one material soil now culls at 40m and hands off to the bake also fixed 12 monument/static prefabs still on the pre-bake material arrays -will need checking over lod2 draw calls 3 -> 1 per planter https://files.facepunch.com/pilgrim/2026/August/26_17-21-OilyUrson.mp4
14 Days Ago
Initial general attempt at grenade client prediction. Works for drops as well as throws Works for both grenade weapons and thrown weapons
Rin
14 Days Ago
merge from main
14 Days Ago
Merge from render_pipeline_testing
14 Days Ago
Clamping spolight cookie UVs
14 Days Ago
merge from maintainables_fixes
14 Days Ago
S2P gas station, to apply prefab fixes
14 Days Ago
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Megre from attackheli_armour_damge
14 Days Ago
Merge from modular_car_handling_improvements
14 Days Ago
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Merge from render_pipeline_testing
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Fixed an issue that was causing spotlights to project backwards
14 Days Ago
Maintainables fixes - potential fix for water pipes spawning at strange angles - fix gas station loot spawners not returning after server restart
14 Days Ago
Bugfix: dynamically load sprites in store's item overlay - converted some ugly safety code to new IsValid extension Tests: navigated and clicked through all the shop UI - stuff was there
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14 Days Ago
Ensure the occlusion culling convar gets disabled when RRP is active rather than just trying to disable it on the backend
14 Days Ago
Bugfix: make shop tiles clickable - reassigned bundles to resources as some were stale and wrong - ripped out Update Dyn Ref action, as the data source is now not saved - also replaced manual FileSystem calls with Load method to keep it clean - improved dynamic resource logging to know which resource failed to load Tests: was able to navigate through all menus of shop. gotta fix missing icons in places
14 Days Ago
Prevented occlusion culling running while RRP is enabled at the moment, as it was causing visibility issues
14 Days Ago
More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.
14 Days Ago
Fixed burnout smoke playing when it shouldnt
14 Days Ago
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16 Days Ago
Improve reliability of Voice Chat HUD * Adds util.IsPlayerSpeaking (internal really) * PlayerStartVoice & PlayerEndVoice now get called consistently even if the player entity does not exist. They also both get consistent PlayerIndex argument, which is now used in base gamemode to index voice panels Try to solve potential backwards compat issues w/ voice panel changes Do not play suit animation on spawn * This is apparently a thing where multiplayer gamerules force equip the suit on spawn, but with animation enabled
14 Days Ago
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14 Days Ago
Merge from main
14 Days Ago
update from main
14 Days Ago
Fix navmesh not being present in some rooms behind doors even if scientists can open them (potentially missile sillo and ghostship), the room navmesh a disconnected island because the door was baked into the navmesh, blocking the doorwash, and we prune disconnected navmesh regions
14 Days Ago
merge from midi_warmup
14 Days Ago
MIDI Plugin now warms up in the thread pool on game startup, fixing 10+ second freeze in-game when first deploying/mounting an instrument
14 Days Ago
Adjusted armour fall off - 80% Left - 70% Right - 60% Front
14 Days Ago
Updated Nailgun Remake FBX to fixed overlapped UV's
14 Days Ago
Update: Mark all static asset props as NonSerialized This breaks asset dependency link, can test if everything correctly hooked up Tests: navigated shop ui - most tiles are there but some not clickable. dlc pages open but missing icons in detail view
14 Days Ago
Skull Wall Torch - missing texture
14 Days Ago
Added Nailgun Remake Viewmodel and Worldmodel FBX
14 Days Ago
Skull Wall Torch - final textures, icon, material tweaks, prefab adjustments, gibs
14 Days Ago
Added Nailgun Remake Textures Setup Nailgun Remake Materials and Folders
Rin
14 Days Ago
merge from ArrowIcons
14 Days Ago
Fluidic items work in a hybrid way for now
14 Days Ago
merge animation subsystem/held entity sprint modifier nre fixes.
Rin
14 Days Ago
merge from Monument_Blocker_Balance
14 Days Ago
Fix scientist2 corpse not being on the ragdoll layer and thus blocking movement and projectiles
Rin
14 Days Ago
Small oil rig blocker Minor adjusted large rig blockers Minor adjusted launch site blockers S2P
14 Days Ago
made windmill_main and lift_shaft_top gibs ReadWrite enabled