200,667 Commits over 4,171 Days - 2.00cph!

49 Days Ago
Fix scientist turning to face target before fully noticing it
49 Days Ago
Cart content is saved between sessions
49 Days Ago
merge from new_menu
49 Days Ago
Merge from naval_update
49 Days Ago
SimpleFloatingEntity compile fix
49 Days Ago
merge from new_menu
49 Days Ago
ifdef rework to allow for client side boat validation checks
49 Days Ago
123277 applied to the new settings menu
49 Days Ago
merge from main
49 Days Ago
More work on floating walkways (WIP)
49 Days Ago
121963 applied to the new settings menu
49 Days Ago
Update: BiomeBenchmark - split timings per topology Certain topologies generate a lot of visual clutter, so have a noticeable impact. Previously the effect would be lost when averaging the timings. Tests: benchmark in editor
49 Days Ago
More boat building station prefab tweaks for usability. Fixed BBS ground watch issues.
49 Days Ago
Store cart empty version
49 Days Ago
- Move reaction time logic to sense component instead of shooting component - Make scientist reaction time longer in peripheral vision, or from very far away (fastest reac time 0.25s, longest 2s)
49 Days Ago
Update: BiomeBenchmark - add it to standalone build Will replace FoliageGridBenchmark today Tests: autobench in client
49 Days Ago
Only increase frontal vision range when in combat, not peripheral vision range (we don't want to discourage players flanking)
49 Days Ago
Increase time between noticing the player and shooting them when they are far away
49 Days Ago
merge from ambiencewavesoundzone_null_fix
49 Days Ago
sanity check validity of AmbienceWaveSounds singleton when calling trigger callbacks, can be destroyed in some disconnect cases
49 Days Ago
Fix camping and surprise being triggered incorrectly sometimes on first sighting
49 Days Ago
Merge from main
49 Days Ago
Boat Building Station: Nicer positioning relative to netting, volume fixes. Added ladders to sides to make it easier to get onto from the water.
49 Days Ago
Boat building station deploy volume for build area to prevent placement in areas where the sea floor could mess your boat up
49 Days Ago
merge from horsebreed_trophy_fix
49 Days Ago
merge from console_quit_history
49 Days Ago
merge from combatknife_sfx_drop_fix
49 Days Ago
merge from AbyssBarrelCorpse
49 Days Ago
merge from fix_dud_satchel_clip_walls_explode
49 Days Ago
merge from voicemail_nre_fix
49 Days Ago
Merge from parent
49 Days Ago
Merge from main
50 Days Ago
Merge from trimmed_asset_warmup - updated to main
50 Days Ago
Merge from main
50 Days Ago
Try out using InstantiateAsync for spawning world, but it takes noticeably longer than doing it synchronously
50 Days Ago
Merge from lockedcrate_shock_effect_parent
50 Days Ago
Move LaptopCollision into the root level of the prefab, add a new EntityFlagToggle to toggle it on and off on the server Update the Model component root to point to the actual root of the prefab, not another transform that seems unused (this also fixes info.HitPositionLocal not being accurate, so that's been updated as well) Update the laptop glass effect to glass_small so that the impact effects don't extend over the edge of the laptop screen
50 Days Ago
merge from new_menu
50 Days Ago
Fixed keybind buttons not working Fixed some click/up/down in RustButton again
50 Days Ago
new_menu -> aux3
50 Days Ago
Even dumber compile errors.
50 Days Ago
more wip
50 Days Ago
new_menu -> aux3
50 Days Ago
compile fixes
50 Days Ago
Removed cart button on item redirect, replaced subtitle for "Available in X pack"
50 Days Ago
WIP: still some weird y rotation offsets
50 Days Ago
merge from new_menu
50 Days Ago
Weekly skins countdown widgets
50 Days Ago
Fix debug camera not tracking the correct object when playing back demos
50 Days Ago
Fixed text wrapping issues for the featured limited skin