140,075 Commits over 4,352 Days - 1.34cph!

10 Minutes Ago
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
14 Minutes Ago
Fix pool leak
15 Minutes Ago
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18 Minutes Ago
Merge from tunnel_netgroup_fix_merge
19 Minutes Ago
Subtract 146072 + merge from tunnet_netgroup_fix
20 Minutes Ago
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30 Minutes Ago
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31 Minutes Ago
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32 Minutes Ago
Rerun s2p on launch site to modify the usual heightmap texture instead
33 Minutes Ago
new_console-ui -> main
33 Minutes Ago
- Always show convar descriptions (dont need to highlight them) - Hide description if we have none
34 Minutes Ago
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
36 Minutes Ago
Modify the heightmap texture directly instead of making a copy in s2p
43 Minutes Ago
Subtract 146162
43 Minutes Ago
Clamp the delay convar to a sane range, fix delay happening after the last unlock
47 Minutes Ago
compile fix
49 Minutes Ago
exported latest m16a2 viewmodel animations and changed the prefab scale to 7.5
58 Minutes Ago
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
1 Hour Ago
Switch animation sequence to use a coroutine instead of invokes
1 Hour Ago
Merge: from spectate_stay_after_dc - Update: spectating players now always stay on a disconnected player's sleeper instead of searching for new target Tests: spectated 2nd player, 2nd disconnected, spectator stayed
1 Hour Ago
Update: when player disconnects don't try to find a new target for spectators, just let them hoves in 3p Tests: spectated a player that disconnected, stayed on it's sleeper
1 Hour Ago
Fix compile error from heightmaps
1 Hour Ago
Merge from chainsaw_hotspot_gathering
1 Hour Ago
Chainsaw now gathers wood from trees as if it is always hitting the ❌ spot The ❌ has been removed from trees if hitting it with a chainsaw. Subject to change based on feedback
1 Hour Ago
committing test multichain setup for reference
1 Hour Ago
Added Toms CAML textures and materials
1 Hour Ago
added support to BC for branching chains - rotation is a little iffy, but behaves itself enough to not warrant adding extra constraint control against each child
1 Hour Ago
merge from new_console-ui
1 Hour Ago
Make all queries check if they are in an independant navmesh volume before querying the main navmesh
1 Hour Ago
Fixed item buttons not working in builds
1 Hour Ago
Merge: from main
1 Hour Ago
merge from main
2 Hours Ago
merge from new_console-ui
2 Hours Ago
Merge from tunnet_netgroup_fix
2 Hours Ago
Bundle textures next to monument prefabs in the monuments bundle
2 Hours Ago
stool a/b/c/d collision meshes
2 Hours Ago
stools a/b/c/d and lods materials and textures single 1024 shared.
2 Hours Ago
CAML animation set exports
3 Hours Ago
merge tropical1/2 water fixes to main
3 Hours Ago
Fix trop1 after merge
3 Hours Ago
Fixed filtering ignoring items with no description Disable image for items with no icons Use item shortname if the display name is empty
3 Hours Ago
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
3 Hours Ago
Merge: from useplayerupdatejobs 3 - Optim: new UsePlayerUpdateJobs 3 mode that adds parallelizes more work and reduces task-related allocs - New: our fork of UniTask Tests: unit tests and simple testing on Craggy (booted with Jobs 3, teleported around)
3 Hours Ago
Clean(tests): replace more handrolled index set generation with AntiHackTests.GenerateIndexPermutations Tests: ran all afected tests
3 Hours Ago
Better fix for the flickering scrollbar when dragging
3 Hours Ago
Awful fix for the search bar not showing its text in the item list
3 Hours Ago
Recycle bin change
3 Hours Ago
Fix FindNavmeshesInBounds not working after movable navmesh moves away
3 Hours Ago
Cleanup fix
3 Hours Ago
Rework health application.