257,125 Commits over 4,018 Days - 2.67cph!
Fixed fridge not retaining half of it's items when destroyed/repaired
Prevent TC from being repaired if it would overlap another TC once it's repaired
Fix line light being darkened and warnings
update shaders
Directional lights was using the logic to null transform directions, putting it back
merge from softcore_update -> aux2
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
merge from fix_wounded_nre -> softcore_update
Gizmos for capsule light https://files.facepunch.com/sampavlovic/1b2611b1/RJex7WOFyE.png
Line Renderer Light subcomponent
https://files.facepunch.com/sampavlovic/1b2611b1/b20gTMwYSi.png
Merge from softcore_update
Merge from softcore_update/bag_changes
Cleaned up arrow renderer system
Added dirt layer to Standard-Cloth shader, towels need it
Fix NRE when running injure command in softcore mode
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state
- Method to be able to check if a held entity is being displayed on holster (on client)
Replace fuckload of if statement from LTC::ClipQuadToHorizon with a lookup table, fast analytic line/capsule light implementation
Pass light rotations to point lightbinned lights
Cleanup LTC
boomerang -> jungle_update
Fixed boomerang directions not responding properly to percentage complete through the throw arc
Expose settings to change return arc and time until start return arc
Merge from softcore_update
Merge from softcore_update
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
Merge from easterinflatablehorse_DLC
Fixed character model not updating when switching between multiple versions of the same item with random parts
Fixes chicken/horse visual not updating colours when swapping out items
▍▄█_▅▇▆▋▌▋: ▍▄▇▌▌▅▌▋ ▅▉▊ ▋▌▄▇█▄ ▊▆/▌▉/▍▉ ▌▄▉▅▇▋█ ▆▅█▍▇▍█▌▆▋ █▇▅ ▌▍▋▄ ▄▄▋-▇▊▉▄▅ ▍▉█▋▆▄█ ▄▋▇▉
▇▌▋█▄▅█ █▇▅ ▋▋▍▇█▄ ▇▄▅▉ ▉█▌▇█▍▅ ▍▊▍▇███▇▅▇ ▉▊▅ ▆▄▊▍▅▌▉▇▌▍ ▅▍▊▋▍ ▌▄▇▄▅
▄█▋█ ▌ ▇▆▉▄ ▆▋▌▇▍▇█ ▌▌▅▉ ▇▋▅ ▋▌█▌ ▊██▅▍ (█▉/▅▋/▇▅).
▅▌▉ ▄▇▉▆ ▆▉▋▇█▄▆ ▆█ ▋▆▇▄ ▉▇ ▉▉ ▄▉▅▌▇▌ ▋▊▅ ▊▊▇▄▆█▉█▉▌▄▇ ▍█ ▌▋▄ ▌▌▇▆▊ ▋▇▄▍
▌█ ▇▍▋ ▍▊_▇█▉_▍██▌▋▉▍▉_█▆▅▅▆▅▇▄_▌▇▍▍▌▄▄ ▇▉▅▅ ▊▄▅▊▊▍▆ ▌▉▇▄▉ ▊▊▆▌▋▌▋,
▅▆▊▋▄▇▇ ▉▊▍█▅▇, ▊█▇█▇▊█ ▅▄▇▋▊▌▌, ▇▆▊▅▆█▌ ▄▌▍▇▄ ▆▇▇▉▍▅▅.
(▊▍▅ ▇▋ ▉▅█ ▉ ▅▍▌ ▄▅ ▉▄▆▄▋▅▊ ▉▉▊▇▅▆▇▅▌█▇▊█▆▌▅▍ ▌▉▅)
▄▆▍▍▅▆▍▋▆▅ ▉▅▍ █▅▇▉ ▍▊▇▌▆▋▋▉ ▆▊▍▊▌ ▆▅ ▅▄▊▆▊▊ ▆▌▆▉▌ ▊▌ ▆ ▊▍▄█▉▄ ▅▆▇▋█▆▇▌▊▍
▅█▌, ▇▍▍▌▍▋▌ ▊▌▄▆ █▄▌'▇ ▊▊▍▅▆▆▄▍ ▋▌▋ ▇▇█ ▆▆ ▇█ ▌▉▆▊ ▅▄ ▊▋█ ▇▅▄▇██.
▄▆▄ ▄▍▅▊▇▄ ▆▍▅ █▉:
▆▊▋▌▍▆▇ ▄▍█ ▌ - █▉/▋▊
▌▊▉▇▍▇▅ ▆▆▇ ▇ - ▅▅
▆█▅▌▆▆▆ ▋▇▅ ▇ - ▅▄
▍▆▉ ▅+ - ▉▉▌▊▆▉ █▌█▅
▄▇▉█▊▅▅▌█▇▍▅▇▉▍█▉▅/▆▌▇▍▋▅▌▋▆▉▄▌▋▄▌: ▄▅▇▌▊▋▍ ▍▅▌▅▅▇▅ ▆▋▋▄▆▉▉▌▅▊ █▊▌▌
▊▌▊▉▍▇▇▇ ▊▊▌█▆▍ ▆▅▉▍█▊▍▌▆▌██▆▅▄▊█▄▌▅▇▇ ▅▊▆▄ ▌▌▄▅▆ ▋▇▊▉▄▅
█▅▆▌▌▉▌▅█ ▅▅▇▍▅▌▉ ▅▉▌ ▍▍▊█▌▄▋ ▄▉▊▅▉▉▄█▍▌ ▊▆▉▋ ▇█▌ ▌▊▉▅▍█▅▅▅▋
▄▆▌▋█▋▅█ ▆█▆▉▉▆█▆ ▍▍▍▄▅▉█ ▌▉▅▉▉▄▅.
█▍█▌▍▆▅▅ ▆██▆ ▅▄▉▆▄▇▊▋█▆▆▄▉▉▌ ▄▅▆▆▉█▄ ▍▆ ▅▊▆▆▅▌▋ ▉▊▌█▇▆▆ ▄▅▍▇▊▆▋▇▇█ ▇▄▍▍
▅▌▌▄▅▆▅▇ ▄▇▊▊▉ ▋▇ ▋ ▅▉▋ ▍▅ ▄▉▄█▊▉▋▇▌▍.
▄▍▋▇▋ ▄▇▅▍▅▊▅ ▉▋▄ ▋▄▍▊▇▌▇ ▄▌▄▇ ▋▊█▋▇▄▆█▉▋ ▋▇▊ ▊▋▇▌▋█▍
[ ! ] ▄▇▇▍█▌▋ █▅▋▌▍ ▆█▆▋▊ - ▆▌▊▌▅▅▇▍ ▊▇▍ ▉██▆ ▇▅▆█▇▉ ▇▉▆▋▇ ▌▌▌▅▅ █▄▊▉▍▌▅▌▆ ▍▍▋█▌▍▊▆▉▉
▅▅▌█▅▌▇█▄▌▇▉▅▉▅█▉▌: ▌▇▉▍█▆▇▊▉▄ ▇▌▊▉ ▆▇▄▍▊ ▊▉▋▊▇ ▄▄▌_█▋▆ ▆▇▇▋▇
▆▍▅▋ ▊▄█▇▆▄▆▅▋..
▆▌█▆▌▍▇▅▋▅▍█▇▍▌: ▆▋ ▄█▍ ▆▄▇ ▍▆▍▉ ▄▇▇▇ ▌▌▄▅▍▌▄▉ ██▅▉▌▆▇▆▅▊ ▄█▍▋
▅▉▆██▍▌▇▇▌▇▋▄▉▆: ▋▌█▋ █▄▉▄█▉▋▍▋██▇▌▇▄▊ ▉▍▉ ▇▅▊▄▅▇▆ ▄▅▋▄▇▋▉▋█▋ ▊▉▋▍
▋▍▅▍▌██▇▄▌▋▋▇▅▊▌▄█: ▊▆█ ▊▅▊▄▊▋▅▍▇▄ ▍▆▊▉▅ █▄▆▌▋▊▄ ▍▆▉█ █▅▊ ▋▆▌██▅▋█ ▍▆▋▇█ - ▋▌▋▉
Remove unneeded debug logs
- List rewrite
- Added license
Merge from softcore_update
Can no longer reassign destroyed bags
Fixed bag count not updating properly after a bag was destroyed and turned into a corpse
If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
merge from softcore_update -> aux2
merge from tc_changes -> softcore_update
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge
- move all building checks from IsAuthed() -> CanBuild()
- ensures all other TC auth checks don't get messed up by prevent building flag
Revert "Just do this for now" - not needed now
▊▍▊▅▄▄▉ ▌▍▋▋█▆▉▇▅▌ ▉▆▆▌ █▊▉▄▄▊
▉▍▆▋▌▆▋▊ ▉▋▆▄▆█ ▉▍▋▉ ▄▅▍▇ ▉▋ ▌▊▄ ▌▆▆ ▅▄▄█▍▌▋▍▌▅ █▌▌▇ ▊█▍ ▌▇█▍▍
▍▍▊▅▇▉▍▅ ▅▌█▆ ▊▅▄▌ █▊ ▆▋▊▌
- Setup more IK settings in code
- Add missing IK error
fix some lobby networking
rework perk data wip
merge from softcore_update -> tc_changes
Fix keylock not spawning locked when corpse is repaired
- Move FastIK away from Unity update methods
- Setup profiling and our own init and update methods
fixed 3p revolver remaining open if weapon is swapped during reload
Previewing tweaks involving player controllers