141,099 Commits over 4,383 Days - 1.34cph!

8 Minutes Ago
Update: ServerProfiler.Init now resets managed internal state - also added handle cleanup to ScopeRecorder and SlowScopeRecorder dispose, in case double-dispose gets called This reduces test boilerplate slightly (as scope recorders have a timeout) Tests: ran unit tests - they pass. still chasing native storage corruption
16 Minutes Ago
▇▋▊█▇▆ █▍▉▅▊▊▄█
21 Minutes Ago
exported latest crossbow bowless viewmodel  anims
21 Minutes Ago
Bowless Crossbow - updated worldmodel LODs to match the base crossbow
37 Minutes Ago
Added machete sounds and butcher knife inventory sounds
1 Hour Ago
creating crossbow bowless viewmodel  anims
1 Hour Ago
added workbench tier 1/2 reinforced upgrades textures/materials + LODs (gibs still need to be made)
1 Hour Ago
DDraw.Arrow passes distanceFade and zTest params to the Line() call correctly (was just repsected by the arrow head)
1 Hour Ago
basis for bridge generation, just finding bridge segments on road paths and breaking down into entry/middle/exit sections
1 Hour Ago
Bugfix: when exporting a snapshot from recorder scopes skip fast-forward logic to 0 callstack depth Tests: recorded coroutine, was able to see all 3 log calls (before yield, after 1st yield and before yield break). But something's corrupting memory for subsequent perfsnapshots
2 Hours Ago
Added support for interleaved cached shadow rendering and added a new set of convars for controlling shadow caching settings
2 Hours Ago
merge from playerrigupdate2
2 Hours Ago
Merge: from serverprofiler_recordscope_pause Need it for experiments with profiling coroutines
3 Hours Ago
Hook up mortar to overlay, setup pitch/yaw rotation on mortar, fix not being able to get close to the mortar because of old colliders, fix pitch clamp to match mortar angles 0-45. Start cleaning up and removing a lot of objects from the old prefab.
3 Hours Ago
Add a generic overlay to use with mortar's distance text - basically just binocular overlay without the scope.
3 Hours Ago
shorten io info text for scaling issues
3 Hours Ago
Visibility on heavyplate jacket and pants
3 Hours Ago
merge from waterwheel_headbob
3 Hours Ago
fix error rendering reflection probe when vclouds were disabled
3 Hours Ago
Reposed heavyplate jacket, gauntlets and pants, added tshirt and trousers
3 Hours Ago
made ProceduralMapRoadSimple usabel
3 Hours Ago
storing "point types" in PathInterpolator to let per-usecase definitions of types along path points - initially only having circular road ring define some path types for BridgeExitEntry and BridgeSegment to have it sit above water instead of bringing terrain up to it
3 Hours Ago
kiosk shop sign lods and view distances/resolution for painting
3 Hours Ago
Bugfix: prevent taking perfsnapshots if a recorder scope is currently active and vice versa - also fix recorder triggering NREs because it tries to run perfsnapshot code Tests: ran profiler scope spanning multiple frames. Checked output, it's not making sense, investigating deeper
4 Hours Ago
Added support for variable frame rate shadows based on distance from the light to the camera
5 Hours Ago
Merge: from main
5 Hours Ago
Fixed offset on male socket of floor frame grill
5 Hours Ago
Fixed server map not showing in connect modal
5 Hours Ago
Fixed friend text size in session modal Cleaned up icon submeshes too
5 Hours Ago
Copying something in the server admin player panel only copies the value
5 Hours Ago
Codegen
5 Hours Ago
aniso and texture filtering import options, fixed inconsistent use of trilinear filtering
6 Hours Ago
Pooling support
6 Hours Ago
Bowless Crossbow - weapon rack positions, icon
Today
Adding bowless cross bow world model rig
Today
Bowless Crossbow - updated worldmodel missing small parts
Today
Bowless Crossbow - updated worldmodel
Today
Shadow caching now works with spot lights
Today
Delete test item
Today
Make sure loadouts are refreshed when connecting to a new server New or removed loadouts also mark the window as dirty for all admins
Today
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
Today
▅ █▋▄▆▌ ▊▌▅▆ ▍▉▇█
Today
temp gibs
Today
Add satellite specific explosion (temp)
Today
Search bars only capture escape if they are selected and have content
Today
Increase move/spin speeds
Today
Add some very temporary VFX
Today
▍▄▅▇▉▌ ▄▋▅▇ ▄▇▌▆ ▌▆█▆▅▋▄▄ ▌▇▉▄▇▄▌█▍▊▉ ▉▆▋▅ ▉▍▊▍▉ ▊▍▉▅ ▌▌ ▌▋▇▋▍█▋▌ ▆▌ ▌▉█▍▍
Today
▍█▋▍▊▅ ▅▋▍▉ ▊▋█▆
Today
Merge from main