139,884 Commits over 4,352 Days - 1.34cph!

Just Now
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
6 Minutes Ago
merge from deployvolume_fixes
6 Minutes Ago
Fix fish trophy no longer placeable on walls
16 Minutes Ago
cinematic textures for hamster water wheel
33 Minutes Ago
merge from hatch_collider_fixes
34 Minutes Ago
Hopefully the last seal now
38 Minutes Ago
refactor to allow subscriptions to nodes of the Grid<>, this lets us sleep the polling when the coarse query grid is completely empty and resume ticking it when it is populated again
42 Minutes Ago
fix for "Back of water wheel very dark in shadows"
43 Minutes Ago
Reduce console input size, reduce size of auto complete entries
47 Minutes Ago
Optim: Jobs 3 - save allocs by using UniTask for sending entity snapshots asynchonously Think that's all existing tasks converted Tests: loaded on craggy and teleported to/from the island
57 Minutes Ago
Merge from main
1 Hour Ago
Applied old console prefab
1 Hour Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
1 Hour Ago
Merge from s2p_particle_flatten_fix
1 Hour Ago
moved packet AddReference
1 Hour Ago
WIP decals on rentable kiosk D, E, F (cont)
1 Hour Ago
Fix for Visual and collider gap on Armored triangle hatch
1 Hour Ago
Restore loadout save button
1 Hour Ago
edited anim controller and latest m16a2 anims exported
1 Hour Ago
Clean: get rid of handwritten UpdateSubs_AsyncState state machine Tests: unit tests
1 Hour Ago
Green variant fixes.
1 Hour Ago
Updated Foldable Table Prop Model to fix shading error Updated Foldable Table Prop Texture to 512 instead of 1024
1 Hour Ago
Siren lights
2 Hours Ago
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
2 Hours Ago
Updating CAML skinning
2 Hours Ago
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2 Hours Ago
fixed offset holstered wooden shields
2 Hours Ago
fixed offset piano sitting mount
2 Hours Ago
fixed offset obsidian knife
2 Hours Ago
fixed offset frontier hatchet holster position
2 Hours Ago
Add crafting speed test item
2 Hours Ago
Removed some mockup prefabs
2 Hours Ago
Fixing bunny suit female A not having skeletonSkin script
2 Hours Ago
main -> new_console-ui
2 Hours Ago
put back some greybox materials on the apartment building interiors for readability
2 Hours Ago
skybox_slider_fix -> main
2 Hours Ago
Fix skybox slider not working in workshop editor
2 Hours Ago
First pass on disconnected navmeshes (eg tropical islands)
2 Hours Ago
Updated Camping Cooker Textures
3 Hours Ago
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3 Hours Ago
set most weapons to 0.75 charm scale
3 Hours Ago
some polish on the base of the building and other bits
3 Hours Ago
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.
3 Hours Ago
improved WakeAIZ perf - added AnyPlayersInSphereFast to grid queries as we can check the validity ourselves in the filter callback
3 Hours Ago
Updating CAML skinning
3 Hours Ago
merge from waterwheel_deployable
3 Hours Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
3 Hours Ago
Optim: Jobs 3 - rewrite EAC and analytics tasks into UniTasks to remove allocs Discovered server profiler is megaborked, no idea what caused it. Will investigate after rewrite is done Tests: craggy in editor with jobs 3
3 Hours Ago
loading_screen_fixes -> main
3 Hours Ago
- Fix loading screen constantly disabling itself - Removed old loading screen