257,125 Commits over 4,018 Days - 2.67cph!

60 Minutes Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
1 Hour Ago
Merge from parent
1 Hour Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
1 Hour Ago
Fix line light being darkened and warnings update shaders Directional lights was using the logic to null transform directions, putting it back
2 Hours Ago
merge from softcore_update -> aux2
2 Hours Ago
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
3 Hours Ago
merge from fix_wounded_nre -> softcore_update
3 Hours Ago
Gizmos for capsule light https://files.facepunch.com/sampavlovic/1b2611b1/RJex7WOFyE.png Line Renderer Light subcomponent https://files.facepunch.com/sampavlovic/1b2611b1/b20gTMwYSi.png
3 Hours Ago
Merge from softcore_update
3 Hours Ago
Merge from softcore_update/bag_changes
3 Hours Ago
Cleaned up arrow renderer system
3 Hours Ago
Added dirt layer to Standard-Cloth shader, towels need it
3 Hours Ago
Fix NRE when running injure command in softcore mode
3 Hours Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
4 Hours Ago
Replace fuckload of if statement from LTC::ClipQuadToHorizon with a lookup table, fast analytic line/capsule light implementation Pass light rotations to point lightbinned lights Cleanup LTC
4 Hours Ago
jungle_update -> aux3
4 Hours Ago
boomerang -> jungle_update
4 Hours Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
5 Hours Ago
Expose settings to change return arc and time until start return arc
5 Hours Ago
Remove time log
5 Hours Ago
Merge from softcore_update
5 Hours Ago
Merge from softcore_update
5 Hours Ago
Merge from bag_changes
5 Hours Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
5 Hours Ago
Merge from parent
5 Hours Ago
Merge from main
5 Hours Ago
Merge from easterinflatablehorse_DLC
5 Hours Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
5 Hours Ago
▍▄█_▅▇▆▋▌▋: ▍▄▇▌▌▅▌▋ ▅▉▊ ▋▌▄▇█▄ ▊▆/▌▉/▍▉ ▌▄▉▅▇▋█ ▆▅█▍▇▍█▌▆▋ █▇▅ ▌▍▋▄ ▄▄▋-▇▊▉▄▅ ▍▉█▋▆▄█ ▄▋▇▉ ▇▌▋█▄▅█ █▇▅ ▋▋▍▇█▄ ▇▄▅▉ ▉█▌▇█▍▅ ▍▊▍▇███▇▅▇ ▉▊▅ ▆▄▊▍▅▌▉▇▌▍ ▅▍▊▋▍ ▌▄▇▄▅ ▄█▋█ ▌ ▇▆▉▄ ▆▋▌▇▍▇█ ▌▌▅▉ ▇▋▅ ▋▌█▌ ▊██▅▍ (█▉/▅▋/▇▅). ▅▌▉ ▄▇▉▆ ▆▉▋▇█▄▆ ▆█ ▋▆▇▄ ▉▇ ▉▉ ▄▉▅▌▇▌ ▋▊▅ ▊▊▇▄▆█▉█▉▌▄▇ ▍█ ▌▋▄ ▌▌▇▆▊ ▋▇▄▍ ▌█ ▇▍▋ ▍▊_▇█▉_▍██▌▋▉▍▉_█▆▅▅▆▅▇▄_▌▇▍▍▌▄▄ ▇▉▅▅ ▊▄▅▊▊▍▆ ▌▉▇▄▉ ▊▊▆▌▋▌▋, ▅▆▊▋▄▇▇ ▉▊▍█▅▇, ▊█▇█▇▊█ ▅▄▇▋▊▌▌, ▇▆▊▅▆█▌ ▄▌▍▇▄ ▆▇▇▉▍▅▅. (▊▍▅ ▇▋ ▉▅█ ▉ ▅▍▌ ▄▅ ▉▄▆▄▋▅▊ ▉▉▊▇▅▆▇▅▌█▇▊█▆▌▅▍ ▌▉▅) ▄▆▍▍▅▆▍▋▆▅ ▉▅▍ █▅▇▉ ▍▊▇▌▆▋▋▉ ▆▊▍▊▌ ▆▅ ▅▄▊▆▊▊ ▆▌▆▉▌ ▊▌ ▆ ▊▍▄█▉▄ ▅▆▇▋█▆▇▌▊▍ ▅█▌, ▇▍▍▌▍▋▌ ▊▌▄▆ █▄▌'▇ ▊▊▍▅▆▆▄▍ ▋▌▋ ▇▇█ ▆▆ ▇█ ▌▉▆▊ ▅▄ ▊▋█ ▇▅▄▇██. ▄▆▄ ▄▍▅▊▇▄ ▆▍▅ █▉: ▆▊▋▌▍▆▇ ▄▍█ ▌ - █▉/▋▊ ▌▊▉▇▍▇▅ ▆▆▇ ▇ - ▅▅ ▆█▅▌▆▆▆ ▋▇▅ ▇ - ▅▄ ▍▆▉ ▅+ - ▉▉▌▊▆▉ █▌█▅ ▄▇▉█▊▅▅▌█▇▍▅▇▉▍█▉▅/▆▌▇▍▋▅▌▋▆▉▄▌▋▄▌: ▄▅▇▌▊▋▍ ▍▅▌▅▅▇▅ ▆▋▋▄▆▉▉▌▅▊ █▊▌▌ ▊▌▊▉▍▇▇▇ ▊▊▌█▆▍ ▆▅▉▍█▊▍▌▆▌██▆▅▄▊█▄▌▅▇▇ ▅▊▆▄ ▌▌▄▅▆ ▋▇▊▉▄▅ █▅▆▌▌▉▌▅█ ▅▅▇▍▅▌▉ ▅▉▌ ▍▍▊█▌▄▋ ▄▉▊▅▉▉▄█▍▌ ▊▆▉▋ ▇█▌ ▌▊▉▅▍█▅▅▅▋ ▄▆▌▋█▋▅█ ▆█▆▉▉▆█▆ ▍▍▍▄▅▉█ ▌▉▅▉▉▄▅. █▍█▌▍▆▅▅ ▆██▆ ▅▄▉▆▄▇▊▋█▆▆▄▉▉▌ ▄▅▆▆▉█▄ ▍▆ ▅▊▆▆▅▌▋ ▉▊▌█▇▆▆ ▄▅▍▇▊▆▋▇▇█ ▇▄▍▍ ▅▌▌▄▅▆▅▇ ▄▇▊▊▉ ▋▇ ▋ ▅▉▋ ▍▅ ▄▉▄█▊▉▋▇▌▍. ▄▍▋▇▋ ▄▇▅▍▅▊▅ ▉▋▄ ▋▄▍▊▇▌▇ ▄▌▄▇ ▋▊█▋▇▄▆█▉▋ ▋▇▊ ▊▋▇▌▋█▍ [ ! ] ▄▇▇▍█▌▋ █▅▋▌▍ ▆█▆▋▊ - ▆▌▊▌▅▅▇▍ ▊▇▍ ▉██▆ ▇▅▆█▇▉ ▇▉▆▋▇ ▌▌▌▅▅ █▄▊▉▍▌▅▌▆ ▍▍▋█▌▍▊▆▉▉ ▅▅▌█▅▌▇█▄▌▇▉▅▉▅█▉▌: ▌▇▉▍█▆▇▊▉▄ ▇▌▊▉ ▆▇▄▍▊ ▊▉▋▊▇ ▄▄▌_█▋▆ ▆▇▇▋▇ ▆▍▅▋ ▊▄█▇▆▄▆▅▋.. ▆▌█▆▌▍▇▅▋▅▍█▇▍▌: ▆▋ ▄█▍ ▆▄▇ ▍▆▍▉ ▄▇▇▇ ▌▌▄▅▍▌▄▉ ██▅▉▌▆▇▆▅▊ ▄█▍▋ ▅▉▆██▍▌▇▇▌▇▋▄▉▆: ▋▌█▋ █▄▉▄█▉▋▍▋██▇▌▇▄▊ ▉▍▉ ▇▅▊▄▅▇▆ ▄▅▋▄▇▋▉▋█▋ ▊▉▋▍ ▋▍▅▍▌██▇▄▌▋▋▇▅▊▌▄█: ▊▆█ ▊▅▊▄▊▋▅▍▇▄ ▍▆▊▉▅ █▄▆▌▋▊▄ ▍▆▉█ █▅▊ ▋▆▌██▅▋█ ▍▆▋▇█ - ▋▌▋▉
6 Hours Ago
and more
6 Hours Ago
Remove unneeded debug logs
6 Hours Ago
- List rewrite - Added license
6 Hours Ago
Merge from main
Today
Merge from softcore_update
Today
Merge from bag_changes
Today
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
Today
Merge from parent
Today
merge from softcore_update -> aux2
Today
merge from tc_changes -> softcore_update
Today
Add comment
Today
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
Revert "Just do this for now" - not needed now
Today
▊▍▊▅▄▄▉ ▌▍▋▋█▆▉▇▅▌ ▉▆▆▌ █▊▉▄▄▊ ▉▍▆▋▌▆▋▊ ▉▋▆▄▆█ ▉▍▋▉ ▄▅▍▇ ▉▋ ▌▊▄ ▌▆▆ ▅▄▄█▍▌▋▍▌▅ █▌▌▇ ▊█▍ ▌▇█▍▍ ▍▍▊▅▇▉▍▅ ▅▌█▆ ▊▅▄▌ █▊ ▆▋▊▌
- Setup more IK settings in code - Add missing IK error
Today
fix some lobby networking rework perk data wip
Today
merge from softcore_update -> tc_changes
Today
Fix keylock not spawning locked when corpse is repaired
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
Today
fixed 3p revolver remaining open if weapon is swapped during reload
Today
Previewing tweaks involving player controllers