142,023 Commits over 4,383 Days - 1.35cph!

13 Minutes Ago
In theory synced everything up
2 Hours Ago
Better pressed colour!
2 Hours Ago
Added hover over colour changes to the fake inventory slots
2 Hours Ago
Fix draggins vs clicking detection on existing sell orders
2 Hours Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
2 Hours Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
3 Hours Ago
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
3 Hours Ago
Add styling when dragging sell orders
3 Hours Ago
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors
4 Hours Ago
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
4 Hours Ago
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
5 Hours Ago
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Add angle error phrase for when the mortar isn't placed on flatground
5 Hours Ago
Update mortar icon
5 Hours Ago
Update icon generator manifest
5 Hours Ago
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6 Hours Ago
merge from mortar_prototype
6 Hours Ago
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
Today
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
Today
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Today
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Today
Fix inconsistent mortar mounting on terrain
main -> vendingmachine_ui_refresh
Today
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
Today
merge from main
Today
industrial electric furnace - texture wip updates - adjusted materials
Today
Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit
Today
Minor changes & cleanups Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit Adjust airboat flashlight * Make it a bit brighter, make it shine a bit father, and fix weird horizontal cutting off due to vertical FOV More nullptr checks for when at entity limit * Stalker, Combine Cannon effects More cleanups for consistency Disallow physics functions on players * Is there any reason to allow this? Add VPROF scope to IsPhysicsObjectValid
Today
Deleted old battering ram temp prefab (fixes manifest error logs)
Today
Implement surplus upgrade.
Today
Industrial Large Furnace - texture updates and added charcoal
Today
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Today
merge from mortar_prototype
Today
Fix compile error
merge from beard_setup
merge from parent
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
Today
This fixture was messed up and missing all mesh LODs
Today
Skinning pass for cocoknight armour
Today
More shadow light cleanup.
Today
merge mortar_prototype to main
Today
super wip bridge entry segment spawning, just testing high level approach and prefab setup
Today
Fix client predicted reloads not stopping on mortars
Today
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
Today
Removed Old Apartment Kitchen Folders
Dye collection syncs between head hair and faciar hair
Today
updated blendtree names
Today
adjusted wooden shutter collision