134,333 Commits over 4,262 Days - 1.31cph!

Yesterday
metal box texture adjustments
Yesterday
some painting QoL - add convar for brush size greater than 100, - changed redundant "reset rotation" button to instead "flatten rotation"
2 Days Ago
metal box wip
2 Days Ago
- Fixed turret not starting with Vector3.up when offline - still needs a little tweak - Constantly face to correct target - If not being controlled turn off client idle tick
2 Days Ago
More fixes for potential BSP loading crashes Prevent infinite loops in MapIO * When running over 100 map inputs per frame, continue firing inputs in the next frame. No input events are discarded. A console message is printed if the limit is hit.
2 Days Ago
Tweaked detail panel label styling
2 Days Ago
Fixed run test from json ignoring test parameters
2 Days Ago
Make resetstate remove the player from the advent calendar history
2 Days Ago
Militar Holosight refresh - Mesh and textures
2 Days Ago
Stopped the event overriding the newer session ID and redefined the older key to as a server session ID.
2 Days Ago
Update: adding a TODO to enable minor logic caching Tests: none, trivial change
2 Days Ago
Merge: from main
2 Days Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: added missing check in tickmode 1 - Bugfix: fixed TriggerParentDelayedExit cleanup logic disabling it's effects - New: paste_line command Tests: built a wonky ship with tickmode 1, jumped over it's gaps
2 Days Ago
Update: TriggerParentDelayedExit cleanup logic only runs when trigger is disabled We always ran cleanup when OnEmpty got invoked, even if decided to delay the exit, which disabled delay functionality Tests: built a wonky ship and jumped around gaps - parenting was in effect long enough
2 Days Ago
merge from adventcalendar_effect_fix
2 Days Ago
Fixed another plane in the same effect
2 Days Ago
Added gibs for scrap box
2 Days Ago
merge from adventcalendar_effect_fix
2 Days Ago
Fixed open_advent fx collision plane layer, clients were able to walk on it, causing flyhack kicks
2 Days Ago
Added detail panel, can select tests to read their description and result message
2 Days Ago
Bugfix: TickMode 1 - add missing overrideOtherTriggers check Tests: none, trivial change
2 Days Ago
Ensure a turned off turret won't try to predict movement on the clientside
2 Days Ago
Run rotate at 10hz rather than 20hz. Run send aim direction at 10hz rather than 20hz. Run look for targets at 5hz rather than 10hz.
2 Days Ago
Update: remove dead vars and cache == null check Tests: none, trivial change
2 Days Ago
fbx update salvaged hammer
2 Days Ago
Salvaged Hammer Refresh models and textures
2 Days Ago
Fix FreeImage format IDs
2 Days Ago
Apply changes to CopyBoneMatrix from x86-64 Fix FreeImage format IDs
2 Days Ago
Update: add paste_line <name> [count = 1] [offset = 1] - will spawn the clipboard in a line using player's facing with offset-sized spacing - also if pasting players, make sure they run their ForceTriggerUpdate - codegen Tests: spawned a 100 boats in a line
2 Days Ago
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2 Days Ago
Test key caching
2 Days Ago
Cache all the data instead of parsing everything in OnGUI Some cleanup
2 Days Ago
Rejigged exlosives box prefab (non-variant, split off matrix displays). Reran manifest.
2 Days Ago
Test runner window automatically loads the last results after a test suite has finished
2 Days Ago
Merge: from main
2 Days Ago
Can run tests from the window
2 Days Ago
Fixed negative scale warning on cannon gibs
2 Days Ago
Remade scrap box prefab so not prefab variant. Renamed prefab to remove "wooden". Added scrap box LODs. Adjusted metal/gloss levels on scrap box. Updated manifest and localisation.
2 Days Ago
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3 Days Ago
merge from indirect_instancing
3 Days Ago
Keep Indirect Instancing disabled by default (until rare wrong object bug is fixed)
3 Days Ago
rebase on main
3 Days Ago
* Improve job scheduling to make leaving the job phase more robust through loading screens * Fix NRE when trying to remove instances before Indirect Instancing was initialised
3 Days Ago
Add vertex density slider for terrain detail Fix grid position alignment issues with some cell sizes Editor recreates terrain buffers on inspector changes
3 Days Ago
main -> autoturret_improvements
3 Days Ago
Revert 140177 - needs more investigation
3 Days Ago
Remove unused field
3 Days Ago
boat_ai_boxing_fix -> main
3 Days Ago
BoatAIInstruction uses nullables to get around the 1 allocation per queue add (thanks Daniel!)
3 Days Ago
main -> boat_ai_boxing_fix