244,559 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Merge RepairBenchSkinName -> main
5 Months Ago
Merge RepairBenchSkinName -> main
5 Months Ago
Blood splatters on walls from gunshot wounds
5 Months Ago
Complete vphysics sources from 32bit builds Added optional argument to NPC:StopMoving - immediate (defaults to true) Prevent invalid input to render.DrawWireframeSphere Fixed a long freeze on disconnect from maps with huge nav meshes Added Entity:GetBoneFollowers, new argument to Entity:CreateBoneFollowers Entity:CreateBoneFollowers( table of bone names ) Throw errors when ColorToHSL/ColorToHSV/physenv.SetPerformanceSettings gets not a table Bone follower support for AI and Nextbot SENTs Added Entity:Dissolve( type = 0, magn = 0, orign = EntOrigin ) Added a 3rd argument for PathFollower:Chase - cost function Added NPC:Set/GetStepHeight GMad.exe: On windows, pause on error when using drag'n'drop Added NPC:GetArrivalSpeed / NPC:GetArrivalDistance Restore HL2 use sounds with `gmod_suit 1` Added ability for traces to use a table of class names as filter They can be mixed and matched with entities as well. Restore angle alignment stuff for +use pickup Print games that are mounted to console (like folder addons) with developer 1 Traces now have "whitelist" input property This will turn the table filter into a whitelist, rather than ignore list. This will NOT affect function() filters Added "hitclientonly" option to trace functions clientside Fixed Static/Dynamic/Physics not being correctly displayed in Hammer due to recent changes Added new data to util.GetModelInfo MeshCount, BoneCount, Flags, StaticProp (specific flag)
5 Months Ago
hand grenade, wm and vm https://files.facepunch.com/rickgreeve/Screenshot_1.jpg https://files.facepunch.com/rickgreeve/7V5QmBRVcY.jpg
5 Months Ago
Update .gitignore
5 Months Ago
Compile fixes
5 Months Ago
Misc fixes Move EnablePostProcessing from GizmoSettings to ViewportState Default each viewport to a unique perspective
5 Months Ago
Bit of cleaning Custom Grenade marker
5 Months Ago
trike lod fix and parenting adjustment
5 Months Ago
Additional sweep over props folder uncovered some left overs
5 Months Ago
Merge from main
5 Months Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
5 Months Ago
Codegen
5 Months Ago
add support for multiple scene views, orthographic scene views, and configurable grid axis add keybind to cycle camera plane around selection refactor bits into SceneEditorViewport, re/store gizmo settings alongside viewport cookie rework to single layout and splitter, disable new tab creation for now add support for per-widget toolbar actions save/restore sceneview layout move viewport/instance gizmo settings to EditorCookie from ProjectCookie move save/restore viewport cookies to addon space no reason to copy+set camera transform anymore use active SceneOverlayWidget directly use a single toolmanager instance fix nudging remove some global gizmoinstance refs tuck camera alignment shortcuts away in camera menu maintain layout config when toggling viewport fullscreen remove log temp disable copying from scene camera camera fixes: make orthographic clipping more predictable, add smooth(er) perspective/ortho transitions, fix gizmotest widget, reenable scene camera copy add setting to lock scene camera rotation fix incorrectly sized gizmo hitboxes in ortho view replace remaining direct scene camera transform accessors tweak sprite gizmo hitbox scale in ortho views cleanup scene tick/draw flow with multiple viewports replace legacy global GizmoInstance snip unneeded multi-tab leftovers use state/gizmo settings for scene view control replace remaining ray length with Gizmo.RayDepth don't try to save scene-specific viewport config for untitled scenes use alternate check for IsUnderMouse move viewport settings to ViewportState from GizmoSettings, use shared gizmo settings for all viewports shift camera settings to EditorPreferences, simplify viewport options restore single EditorScene gizmo settings revert camera extension changes, fix pan and orbit zoom, tidy use hammer's linked splitters for uniform viewport resizing
5 Months Ago
Merge from main
5 Months Ago
Converted deployables prefabs to MeshLOD when possible to do so
5 Months Ago
Fixed convar defaulting to disabled instead of enabled
5 Months Ago
reapplying 98204, stomped
5 Months Ago
merge from main
5 Months Ago
merge from fix_barricade_building_error
5 Months Ago
merge from fix_icelake_building_blocked_preview
6 Months Ago
Leaderboard backup, run #12258
6 Months Ago
Added SuppressEyeMovement animator state behaviour, disables eye and eyelid movement while the state is playing and it's layer has >0 weight
6 Months Ago
PartyRoom - run tick at set interval, cache owner Add Panel.ToggleClass Remove ButtonGroupConstructor Can change party title, capacity, public state
6 Months Ago
Fix weather effect error on quit
6 Months Ago
Pedal trike driving/physics work
6 Months Ago
debug.FakeSpeechPlayer now works in live gameplay (still admin only)
6 Months Ago
Trike wheels and colliders
6 Months Ago
Better lit PFX normals.
6 Months Ago
Fixed positioning on sand trails.
6 Months Ago
Iterating on trails
6 Months Ago
use async to check for matches remove CardBehaviour trumpet reveal stage init changes level label original cardtype OnTurnStart pawn movement, don't show message for unrevealed cards
6 Months Ago
Additional null checks
6 Months Ago
Add URL support for community market skins from before our newer skin system
6 Months Ago
Merge from techtree_workbench_multi_access
6 Months Ago
Merge from fishing_changes_june_24
6 Months Ago
Trout and yellow perch bait value reverted to 10, 1 stack size
6 Months Ago
vehicle dev van
6 Months Ago
Removed excess logs
6 Months Ago
Fixed formatting bugs
6 Months Ago
Ensured translated ammo name and proper type is passed
6 Months Ago
Raw fish is now worth 0.5 bait and can be used in stacks of 3 (max 1.5 bait value) Catfish, orange roughy, salmon and small sharks now have a bait value of 0 (eliminates possibility of losing a valuable fish for a lower value fish)
6 Months Ago
Tech tree panel changes Rename the tabs from Tier 1/2/3 to Level 1/2/3 Reduced the size of the close text slightly Don't show the button at all for tech trees that the current workbench can't access
6 Months Ago
Merge main
6 Months Ago
Ammo count and type of ammo is now visible in the tooltips of vending machines
6 Months Ago
6 Months Ago
Test map edit
6 Months Ago
Trike DoPrepare + manifest
6 Months Ago
Combine PedalTrike LODGroups