142,221 Commits over 4,383 Days - 1.35cph!

11 Months Ago
Debug: Bring back player cache validation on release Saw on release env today that it did trip up twice and prevented issues, so there's still value in it. Tests: none, trivial change
11 Months Ago
A week's worth of fixes for indirect: - Added a `spawnprefab` editor-only command that allows to spawn (and pre-process) any prefab for testing. - Moved indirect ConVar stuff to a proper indirect_instancing.cs - Temporarily removed Core/* shaders from the compatibility list because indirect support is unclear. - Revamped the indirect compatibility decision logic to be more granular and robust. - Fixed invisible models when a renderer in instanceable but none of its materials are. - Fixed NRE when encoundering null materials. - Added TryEnqueueAdd which gives feedback about when enqueing a renderer failed due to incompatibility. - Downgraded assertion exception when a shader wasn't found to just a warning. - Reworked RejectReason structure to a struct fully interoperable with bool. - RustRenderer now remembers original shadow casting modes so that they can be restored when indirect rendering is disabled. - Store errors reported by TryEnqueueAdd in RustRenderer for debug purposes. - Automatically disable RustRenderer if object is a shadow proxy. - Automatically disable RustRenderer if any submeshes are incompatible with either indirect or fallback rendering.
11 Months Ago
Fixed shader errors about missing implementations of vertInstancingSetup
11 Months Ago
merge from naval update
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
merge from roof_beams
11 Months Ago
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11 Months Ago
merge from wallpaper_frontier_floor_fix
11 Months Ago
merge from jungle_update_improvements
11 Months Ago
merge from bicycle_fuelstorage_fix
11 Months Ago
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11 Months Ago
merge from sapling_billboard_fix
11 Months Ago
merge from wallpaper_fixes
11 Months Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
11 Months Ago
Experimenting with disabling syncPosition on vines that aren't in use
11 Months Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
11 Months Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
11 Months Ago
Hovering pack tiles starts playing a video
11 Months Ago
Stop bicycle showing fuel interaction prompt
11 Months Ago
Always ensure terrain pushback is off when starting a spinout
11 Months Ago
Missed files
11 Months Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
11 Months Ago
Delete incomplete stadia support
11 Months Ago
Add support for overriding the Steam item name and background colors
11 Months Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
11 Months Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
11 Months Ago
Enable Discord functionality on Mac
11 Months Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
11 Months Ago
Added more sanity checks Added lua_matproxy_nobindmat & matproxy changes The convar is for testing only (since not all servers have the updated Lua library), Lua mat proxies will reuse the already stored material in Lua for the bind callback, rather than pushing the stored material from C every frame. This prevents thousands of IMaterials being pushed to Lua a second, and should prevent hitching when GC deletes them all in batches.
11 Months Ago
Fix loot not working on new scientists
11 Months Ago
Use classic scientist mesh
11 Months Ago
Cleanup filesystem changes Files over 2GB should kinda work now on Linux
11 Months Ago
Fix scientists seeing from their belly button instead of their eyes
11 Months Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
11 Months Ago
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11 Months Ago
First pass on cover behaviour
11 Months Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
11 Months Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
11 Months Ago
Setup better item height Applied to main menu prefab
11 Months Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
11 Months Ago
Added support for capsule shaped spatial environment volumes for opaque objects
11 Months Ago
Better connection modal animation
11 Months Ago
That really didnt work
11 Months Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet