142,411 Commits over 4,383 Days - 1.35cph!

11 Months Ago
Better naming and parameters in npc shooting component
11 Months Ago
Merge from main
11 Months Ago
Pull hardcoded asset references from scripts too
11 Months Ago
Simplify scientist shooting logic
11 Months Ago
New bulb models
11 Months Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
11 Months Ago
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
11 Months Ago
Super simple notifications window blockout
11 Months Ago
11 Months Ago
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11 Months Ago
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11 Months Ago
Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
11 Months Ago
Fixed the issue with sky turning black too early at train tunnel entrances
11 Months Ago
il_postprocessor_build_fix -> main
11 Months Ago
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11 Months Ago
main -> new_menu
11 Months Ago
Clean: remove deleted TerrainBenchmark from the build settings Tests: none, trivial change
11 Months Ago
Bugfix: FoliageGridBenchmark - FoliageGrid was destroyed without waiting for job completion This caused issues with native container cleanup Tests: autobench in editor
11 Months Ago
tube lights wip implementation
11 Months Ago
Include fx prefabs in warmup too
11 Months Ago
removed old bullet_container folder and contents as it's no longer needed
11 Months Ago
Security Spotlight Prefab update
11 Months Ago
atmosphere height falloff
11 Months Ago
Prefab update speakers
11 Months Ago
WIP propper build area check using bounds instead of the temporary radius test
11 Months Ago
Speaker blockouts update
11 Months Ago
hanging fish LODs complete for 3 variants. prefabs updated
11 Months Ago
ship_searchlight textured
11 Months Ago
Spawn new scientists on small oilrig
11 Months Ago
Reduce odds of scientists charging
11 Months Ago
- Vary angles, don't be predictable and peek from the same place twice - Improve and simplify the way we measure the quality of a flanking path, prevent very direct paths being accepted as "flanking" paths
11 Months Ago
syncvar_ilpostprocessor_hook -> main
11 Months Ago
Update: Merge Terrain and FoliageGrid benchmarks - Re-enabled terrain rendering in FoliageGridBenchmark - Delete TerrainBenchmark Tests: autobench in editor
11 Months Ago
Revert file change
11 Months Ago
Dont print anything on weaving success - only failure Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future
11 Months Ago
Merge from additional_environment_volume_shapes
11 Months Ago
Merge from main
11 Months Ago
Do not highlight cart button on owned items
11 Months Ago
Include editor
11 Months Ago
merge from j25_monument_fixes
11 Months Ago
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11 Months Ago
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11 Months Ago
Bugfix: MonumentBenchmark - don't clean up reflection probes between monument spawns This would cause sporadic exceptions during benchmark run. Tests: autobench in editor
11 Months Ago
S2P all
11 Months Ago
jungle_floor_shadow_proxy -> main
11 Months Ago
Fixed jungle floor shadow proxy. Parse object name in highlights to remove the shadow proxy cube
11 Months Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
11 Months Ago
Fix scientists not reacting to loud gun sounds when patrolling
11 Months Ago
When checking out, fallback to browser if the steam overlay didnt open for whatever reason
11 Months Ago
increased culling distance on static doors