127,363 Commits over 4,201 Days - 1.26cph!

11 Months Ago
chicken coup model blockout with temp uv's
11 Months Ago
arctic base s2p
11 Months Ago
fixed some floating rock at arctic base
11 Months Ago
fixed glitchy pump pipes on small oilrig
11 Months Ago
updated tutorial island cliffs, rock formations for new style
11 Months Ago
- ▇█▉▋▆▄▍▋ ▍▊▍ █▊█▍▇▊▅, ▍▅▄▄█▄▇▊▋▄ █▉ ▅▆▅▉▅ ▊█▅▇▇▍ ▋▋▍ ▌▊▌▍ ▅▄▍▍▍▆█▇▍ █▇▊▇▌ ▆▇█ ▋▆▄ ▆▇▍█ ▌▉▅▆▆▉▅▊▌▋ ▍▇▉ ▆▆▌ ▅▋▊▍ ▋▋▄▄▉██▅ █▋▊ ▌▅█▅ ▇▅▅ ▄█▆▊▌ ▉▍▌ ▋▆▉▇▍▉ ▊▍▋ ▄▉ ▄▋▋ ▄▄▆▄ ▅▄▆▄ - ▄▌▋▍▊ ▆▋▅▌▉▄▊ ▋▅ ▊▄▌▅▅▆▋▄ ▌▄█▆▇▆ ▇▌█▌▊▊▅▊▊ ▄▌█▆▉▅▄ ▍▄▄ ▌ █▆▆▍▍ ▄▇▄▍▋▉ ▇▍ ▉▋▄▄ ▆▄▅▄▍▇▌ ▇▊▍▆▌▌▄▇▆ █▋▅▉█▍ ▉▇▅ ▊▌▉ - █▉▋ ▌▄▍▋▍▌▌▉▌ █▊▆▄ ▄▅▅▋▅▅█▋ ▊▉ ▊▆▉▌▍ ▆▉▆▌▅▆▇▋▍▆▇▇▉ ▆▆▅▋▊▉▆ ▍▉▅ ▇▇▄▍▅▉▆ ▉█▄▍▆ ▇▅▌▅▋▋█▅█▋ ▋▍ ▉█▇ ▌▊▍▊▄▋▇ - ▍█▄▇▅▅▊▋ ▌▇▊▄▌ ▄▍▉▋ █▉▇▊▉ ▊▅█▋ ▆█ ▌▉▇▍█▍ ▆▇▄█▉ ▆▉▋▌ ▇▆ █▉▆ ▌▅▅▅ ██▋▇ ▌▍ ▌▇▍▆▌▇▍ ▋▉▍▌ ▊█▇ ▍▆▌▍▋▆▌▍ (▆▍▉▋▇▆█▄▆ ▌▉▄▉▅▇▇▌ ▉█▉▌▉█▆ ▊▌▅ ▆▊▋▊▊), ▄▌▅▍▊▅▄▊ ▇ ▉▋▍▄▇▋▌▍█▄▅ ▋▇▅▋▉▆ ▅▉ ▄▅██▆▍▄▋▄█ ▊▋▉▋▆ ▇▌█▅▆ ▄▇▇ ▅▋█▌▋ ▋▇▇▇ ▄█▊▅▅▇▋▅▇ - ▄▋█▋ ▇▊▄▅▋▍▅▅▌█ ▋▌▆▋▌▄ ▇▄▊▅▇▊▄▅▄ ▆█▋ ▄▌▄▉/▌▇▇▋ (▋▉▍█▆▆ ▅▄▍ ▆▌▉▌▅▄ ▄▅ ▇█▋ ▊▍▄▉█▇ ▅▄▇▅ ▍▍▇▄▆▋▄ ▆▌▅ ▉▄▆▋ ▇▌▌▌▌▄ █▉▍▊/▅▌▉▇▍▌▅)
11 Months Ago
Added a bunch of coloured wood panel tiled cube prefabs for map makers/modders. https://files.facepunch.com/paddy/20241112/woodpanel_tiledcubes_preview.jpg
11 Months Ago
Merge from localcoord-blend-layer
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Fixed .gma whitelist being different between game/gmad Update net.lua - comment typo Add all missing Portal 2 map icons
11 Months Ago
Update: export snapshots into separate folder Makes it easier to build tooling for it Tests: generated an editor snapshot
11 Months Ago
missing readonly access
11 Months Ago
cleanup and correct ref access to ref readonly access where appropriate
11 Months Ago
- SyncVar write and send methods - Start of codegen
11 Months Ago
move ApplyBlend4WayLayer into StandardLayers
11 Months Ago
Better jump controls Client head IK tweaks
11 Months Ago
add blend layer support to localcoord diffuse shader
11 Months Ago
Added a buryyable loot container. Use the shovel to bury, and metal detector and shovel to find and dig up again.
11 Months Ago
- BaseNetworkable & EntityComponent methods - Remove ServerManager receive method for now - Fill out client receive method for sync var - Handle message case in Client.Connection
11 Months Ago
- Added attribute (toggleable client authority) - Limit SyncVars to a set of 14 specific types - Static helper methods
11 Months Ago
Horses can jump (wip) Tweaked server colliders
11 Months Ago
- Added packet id - Handle message case in ServerManager - Initial OnSyncVarMessage method
11 Months Ago
Updated vine tree greybox
11 Months Ago
Handbrake so we don't slide down slopes Somewhat working gravity
11 Months Ago
Baseline Horse movements using physics like vehicles
11 Months Ago
Update: allow specifying the name and how many frames to collect for perf snapshot - We support max 10 frames of recording, so frames input gets clamped - Also left a note for future maintenance Tests: exported multiple snapshots in editor with 1 and 11 frames
11 Months Ago
set wip material as current ice material
11 Months Ago
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11 Months Ago
merge from 107278 cctvgib_fix
11 Months Ago
cherrypicking 107578 Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
11 Months Ago
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11 Months Ago
merge from brzonevis
11 Months Ago
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11 Months Ago
▇█▅▅ ▋▊▋▉ ▉▊▅ ▉█▉▉▍▍▅██ ▌█▌ ▍▇█▊▄▄▉▅ ▍▅▆ ▍▊▆█▊▅▇▆ ▅█▇ ▊▉█▅▍▇█▅▉
11 Months Ago
Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
11 Months Ago
Have wolves give up stalking after a while if not dealt damage, and give up a lot faster if they see fire
11 Months Ago
Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
11 Months Ago
Don't return a success status from the position generator as we don't project on nav anymore, so it'll always succeed
11 Months Ago
Fix target check that was inverted after refactoring target getter
11 Months Ago
Prevent player dismounting from temp ragdoll mountable
11 Months Ago
Remove unused RequireComponent attribute since components are now cached in the base state class
11 Months Ago
Use sense component member functions instead of magic extension functions to get or set the target This makes the API more consistent
11 Months Ago
Remove some state local references to components that are no longer needed since references are now kept in the parent state class
11 Months Ago
Reduced the limbs rdrag and added bounciness
11 Months Ago
Added a seat in the catapult basket that players can mount Firing will launch any mounted player Catapulted players are put in temporary ragdoll mode
11 Months Ago
Added an orientation debug gizmo to the parent nested prefab. 40mm size a little bit up again. Fully realistic size too small.
11 Months Ago
merge from siege_weapons
11 Months Ago
merge from ragdolling