250,921 Commits over 3,959 Days - 2.64cph!
Cliff alignment test scene
Updated player_model bind pose
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Cache the overrides so we don't have to keep checking against EditorCookie
rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
Weapon Skin shader test
Update glass_scope.shader.meta
Update .sbproj
Change "F5" -> "editor.toggle-play" on Play menu option
Fix SaveMixer being static
Vector3 optimization, use System.Numerics where possible
Quick update to WIP ruin blockouts
Shortcuts with Function Keys are always to editor even when Game Frame is in focus
F3 and F5 editor commands are now Shortcuts like everything else
Fix shortcut not displaying on Align To View option
M4A1 wm second UV channel test
Add Graphics.Draw to stats
Count material system stats in retail
Qt Option now takes shortcut ident (eg. "editor.undo") and internally resolves bind (eg. "CTRL+Z"), updating when changed. No longer registers shortcut internally when set.
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got rid of noisy rotation constraint gizmo
adjust origin of clothsim on diver ak VM
M4 world model texture size fix
ShaderGraph: add IsAttribute to Branch (from Louie)
First pass of jungle ruin blockouts for testing
Added ApplyDecorComponents to PlaceCliffs
Cleanup shortcut groups
Added individual Revert button when bind is different from the default
https://files.facepunch.com/CarsonKompon/2024/July/12_08-54-UnimportantTarantula.mp4
Split out VR input into multiple files, delete Finger
Fix list reorder handle blocking control drag handlers (eg float drag), resolves Facepunch/sbox-issues#5806
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Merge replicated_bush_fx -> Aux2
Fixing compile error before it happens :)
Merge vendor_ammoview -> Main
VR: Calculate tracked object velocities
VR: Call UpdateHaptics() on VR controller
VR: Only offset for skeletal hand poses - not for raw /input/grip/pose data
VR: Add Delta to DigitalInput - WasPressed works as intended, but isn't the same as a delta, so maybe this is helpful?
VR: Might as well obsolete these while I'm here
Merge bleed_refillvitals -> Main
subtracting
100806 - trike wheels lod3 normal fix
exported a test wolf run 180 turn left animation
Fix NREs when using CameraComponent before it OnAwake()s
Hook wolf new leap anim, make root motion extractor a context menu tool
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Non-reference types aren't bindable so don't allow for PropertySheet.AddProperty, fix compiler settings not saving Facepunch/sbox-issues#5808
Refillvitals now removes bleed
Check player is god before applying bleed damage
Make buy zone rules host driven again
Hopefully this fixes not being able to buy in deathmatch sometimes
Can move vertically in noclip
Can use right mouse button for switching off respawning camera
Don't let players immediately switch out of deathcam
Add hints for how to skip to spectate while in deathcam
Automatically swap out of deathcam after some seconds
cherrypicking force_mount_opt_out changes
Fix not removing weapons when buying in deathmatch