155,864 Commits over 4,536 Days - 1.43cph!

2 Months Ago
Change start/end frames for turn animations, they had like 15 frame tails of nothing at the end.
2 Months Ago
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2 Months Ago
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2 Months Ago
rock carving pedestal wip baked model
2 Months Ago
merge from console_optims
2 Months Ago
Console autocomplete optims
2 Months Ago
Flare animation and events updates
2 Months Ago
One more terrain fix in puzzle zoo
2 Months Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
2 Months Ago
merge from waterwell_stock_decrease -> main
2 Months Ago
Decrease max stock of items in waterwell vendor from 10 -> 2 - increase restock time from 2m -> 10m per item - keep syringe & ammo at 10 stock & 2m restock time
2 Months Ago
dome logic decal tweaks to help left to right reading
2 Months Ago
refactor turn in place to mostly use anims, give up on ik for now.
2 Months Ago
merge from turret_hqm_increase -> main
2 Months Ago
Increase turret crafting cost from 10 HQM -> 25 HQM
2 Months Ago
Polish pass on supply signal refresh anims
2 Months Ago
merge from fix_boat_vendor_heli -> main
2 Months Ago
Add tests to confirm boat spawners don't destroy helicopters & boat spawners still destroy boats
2 Months Ago
Add support for vehicle spawners to label what kind of vehicles they spawn (boat, horse, heli) - prevent boat spawners from deleting helicopters when spawning boats since they can't get in the way
2 Months Ago
WTP fixes - gearbox wheel turns smoothly - switched from prefab serialized values to server convars - added debug convar command to check current pressure of tank(s)
2 Months Ago
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2 Months Ago
Console: no more truncated combatlog, big perf improvements (only reparse changed rows, flex texts can use the measure fast path)
2 Months Ago
Add UV1 channel to the 100x300 barrels blocker for use with a new beveled rubble detail normal, in order to reduce the low poly look on some rocks
2 Months Ago
more basement player block blockouts
2 Months Ago
- play confetti effect on win
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Wood Panelling wallpaper - WIP textures and material
2 Months Ago
Converted multi-compiles to shader-features where applicable in the cloth shaders
2 Months Ago
merge from mainmenu_toggle_optims
2 Months Ago
master key for apartments viewmodel and textures
2 Months Ago
Bar Stool Wood - Updated model with backface on cloth, updated textures
2 Months Ago
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2 Months Ago
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2 Months Ago
fix string alloc in VolumetricFogShadowPreProcessPass
2 Months Ago
Applied the same system to the F1 menu - ~12ms -> ~4.20ms - GC ~115KB -> ~10KB
2 Months Ago
Update: avoid Time calls in BasePlayer.GetUnderwearSkin - UnderweatManifest now initialized in ServerMgr.StartServer Tests: switched to jobs 4 and toggled underwear
2 Months Ago
Add an assertion to catch rare error spam from WaterCamera
2 Months Ago
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2 Months Ago
merge from game_room_dlc -> main
2 Months Ago
merge from dart_game
2 Months Ago
switch left side of darts scoring to just show points earned in each round (doesnt accumulate on the left anymore)
2 Months Ago
Satellite list serialization fixes
2 Months Ago
Update: in UseParallelSaves mode, Ragdol component samples transform handles Tests: on playground enabled Jobs 4 and ragdolled a bunch of times
2 Months Ago
improved sculpting ux massively, keeps collider as-is during carve (only updating visuals) so that carving depth doesn't feed into itself or need messy plane logic
2 Months Ago
Merge from playermaintainedmonuments
2 Months Ago
Update: use handles to get pitch and yaw rotations for AttackHelicopterTurret in UseParallelSaves mode - amended test to cover turret saving path Tests: TestMTSave pass
2 Months Ago
Fix scientists not spawning in deep sea