244,640 Commits over 3,898 Days - 2.62cph!

4 Months Ago
Expose particle DeathTime, so effects can use it to do calculations Fix ParticleSpriteRenderer error when no texture defined Add ParticleEmitter.RateOverDistance , overrides for manipulating burst count, rate count
4 Months Ago
Merge from runtime_profiling_rcon -> main
4 Months Ago
New Crowdin translations by GitHub Action
4 Months Ago
remove scriptfuncs from localization strings
4 Months Ago
merge from tincan_alarm
4 Months Ago
Fix Vector2.Json serialization only loading x value when supplying string as json object and not number array. Also updated function summaries that said "vector4" instead of "vector2" Vector2Int and Vector3Int values now serialize to/from JSON properly. Resolves Facepunch/sbox-issues#5821 Created Vector2Int/Vector3Int ControlWidgets. Resolves Facepunch/sbox-issues#5606
4 Months Ago
Refactored wire checks and fixed a missing Pool.FreeList
4 Months Ago
Fix new game objects created thru heirarchy context menu always spawning at 0,0,0
4 Months Ago
Update: Fixing all deprecated uses of Pool since merge from main Tests: built all targets
4 Months Ago
Update: merge from main Tests: built all targets
4 Months Ago
Added tin can alarm to T1 tech tree Updated craft recipe
4 Months Ago
This only needs to be a warning
4 Months Ago
merge from pickup_item_number_size
4 Months Ago
merge from SBToolCupboard
4 Months Ago
merge from homing_spectate_fix
4 Months Ago
merge from patrolheli_fixes/dmgfx
4 Months Ago
merge from hurt_overlay_changes
4 Months Ago
unique environment - lake_a scene setup
4 Months Ago
Make sure you can't adjust the wire slack if you don't have a pending wire, will limit accidental slack changes
4 Months Ago
Vendor Audio Fix -> Main
4 Months Ago
Sike Buy sound now invoked on the vendor game object as a whole rather than the machine inside Adjusted to a tiny sound
4 Months Ago
Prefab preload: preload into a dummy scene
4 Months Ago
Revert "Populate Json reflection cache in Json.Initialize" This reverts commit c0f2f57fc0a12a43ca0b73f3e3bf934a260bd69b. We don't need this if we preload prefabs
4 Months Ago
Placeholder logic to have wolves react to another wolf being hit nearby
4 Months Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
4 Months Ago
Add convar to toggle fsm logging
4 Months Ago
Update: Pool uses warnings instead of errors for deprecated API Motivation: This will prevent causing errors for our modders/existing plugins and send a message that it needs to be updated. I'll remove these deprecated APIs next patch cycle. - Also removed a couple TODO since they're either not viable for now or complete. Tests: none
4 Months Ago
Increased sound radius Parking changes for now
4 Months Ago
Update: Replacing all calls to Pool.GetList with Get<List<T>> Now that we're cleaning up lists automatically when we call Free or FreeUnamnaged, GetList lost it's use. Replacement was done via regex + added using namepsace statements where missing. This affected ~740 cases. Tests: Built all targets.
4 Months Ago
merge from main
4 Months Ago
Added Natural Dye set and some colours
4 Months Ago
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment
4 Months Ago
merge from tincan_alarm
4 Months Ago
merge from temperate cliffs rework
4 Months Ago
Preload all prefabs when loading a scene
4 Months Ago
merge from main
4 Months Ago
Fixed vehicles and trains not triggering the alarm Added a 1 second delay before the same entity can trigger the alarm again
4 Months Ago
Add ParticleModelRenderer
4 Months Ago
Delete ParticleModelRenderer.cs
4 Months Ago
Merge from dynamic_vendor_pricing
4 Months Ago
Clamp PriceUpdateFrequency
4 Months Ago
Close the recorder window after completion.
4 Months Ago
Fixed the tunnels no build volumes I missed
4 Months Ago
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4 Months Ago
Restore skeleton compile to how it used to be, we're missing optimizations by just keeping every bone no matter what
4 Months Ago
particle.collision uses particle model renderer
4 Months Ago
Rename context menu. Support finding deployable item prefabs. Cleaned up batch render process visually (tidily reset rotation, toggle rotation, delays, etc). Strip out blank URLS.
4 Months Ago
Update: Marking Pool.GetList as obsolete - Also bringing back list clearing on GetList invokation - to avoid breaking mods suddenly Tests: built all targets
4 Months Ago
Update ParticleModelRenderer to use listener
4 Months Ago
Update: Changing ProtoBuff codegen to use Pool.Get<List<T>> This eliminates 680 cases of GetList<T> use, which is about 40%. - CodeGenerator built in debug conf with commit 7d37b927 (FreeList-Depr branch) Tests: built all targets.